RimWorld

RimWorld

Stuffed Floors
DragonKing 20 Mar, 2021 @ 10:06am
Can I make a patch that moves custom added floors to other architect tab, while still using this mods framework?
So I wanted to mess around with Rimworld modding, and thought I would like to start with one that focuses on floor types that make use of this mods "stuffable" capabilities.

Managed to get my own test floor into the game just fine, with everything working as intended.

What I wanted to do as well, was to also move my added floor tiles to their separate tab, as the floor menu gets filled really quickly.

I first tried just adding a custom "designationCategory" directly to my Defs, just to get the warning on game load that it is hardcoded to "floor".

I then thought that this mod likely moves all the floors into the "floor" menu.

Next I tried making a patch operation which would just move the floors over after this mod adds all the stuffable options, but I am facing some difficulties.

So here is what I am asking:

- Is it possible to move the floors over like I would like to do?

- Is it a simple matter, and I just havn't figured it out yet, or is it actually a bit more complex to pull off.

- Being new to Rimworld modding, I would appreciate some help in how to actually accomplish this, with a concrete example being super helpful.

Thanks in advance :)
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DragonKing 1 Apr, 2024 @ 6:57am 
Could we get a way to exclude a floor category from being hard-code deleted, and having the floors forced into 1 bloated menu?

My own floor mods alone add so many floors, that you would hardly be able to see them all on a 1080p monitor, and even on a 2k monitor, it takes up a lot of space on the screen.

I was intending to use this as the intended framework for stuffed floors, but, also separate my floors into 3 or 4 categories (makeshift, normal, fine, royal) - which I assume is still not possible given the date this mod was last updated, and what I can see in the change log.

I propose an in-game mod option where the player can disable the bit of code that transfers all the floors and messes with the architect menu.

An even cooler addition, would be a generated list of which categories to affect, as I could see some people would want to be able to toggle it on for some, while off for other mods.

Personally, I would be happy with just a broad sweep toggle though.
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