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- Snap points to crop plots to attach water taps and or pipes to, I would put them them in the corners and/or center edges.
- Snap points in walls for cables and pipes to hide them.
- Snap points for tree platforms, or do they fall under the rafts/saddle category?
- Snap points for pillars on top of Foundations snap locations same as the crop plot suggestion.
Is it possible to to add snap points to inclined pipes/cables to change the angle of the pipes, make it a two step process, first click locks it on the X axis and allows to set Y axis?
Hopefully these are the kind of ideas you are looking for.
Treeplatform are possible, i am just working on it.
With the cables and pipes i need to test what is possible, because they should also snap together.
-Snappoints for dinosaurgates on foundations, ceilings or to walls. (maybe same for Behemoth?)
-Snappoints for crop plots on foundations, ceilings
-Snappoints for stacking foundations down
Edit: 45 degree angle connections for foundations. Making towers and boats, we're always having to do tricks with fence foundations and pillars to get foundations to snap in with a 45 degree turn - give us a snap point for foundations that runs kitty corner.
Edit again: Tables. Watching a build video where the builder complained that tables won't sit together flush, so when making a long banquet table you always have a gap where you try to connect two tables. Throw in some extra snap points so we can connect tables not just end-on-end or side-by-side but in a 90 degree snap on the end for hallowed out square formation for banquets and such, or at 45 degree angles at the end for hexagonal table arrangements.
Edit of the edit of the edit: Alternate snap for the boxes that reverses their facing. I can't have large storage boxes sitting back to back or looking right sitting on opposite side of a wall with the current snapping.
(new sentence) From that new top I then go down both side of the wall (I cannot go up from the new fundation because it is not the same level as previous fundation)
Seems great until I found there are a small (one wall width difference) between the wall snaping to the top and the wall snaping to the bottom (the fundation).
I hope the description is understandable ...
There are must be something wrong somewhere with the snappoints, and I believe it come from vanilla snappoints (which is why I talk about it here and not as a bug report).
(new sentence) I believe the top snap to the outside of the wall instead of the inside => when you put a top over wall you ant it to snap on the outside of the wall. when you put a top on the side of a wall, you want it to snap to the inside !!!
(edited sentence) Not sure if you can add inner snap the the wall / top to solve this issue.
Anyway my greatwall will look good from a distance, but not perfect (from close) :/
edit: added information about how I go down from the new top and why
Press Q for forward stepping through the snap points and Z or Y (i forgot) for backword stepping.
So you can find the right snap points.