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> float[] samples = new float[128];
> AudioListener.GetSpectrumData(samples, 0, FFTWindow.Hamming);
But it's just "local" sounds from the programm.
If i understoond correctly u used smth like this:
> window.wallpaperRegisterAudioListener( function( audioData )
And it's it? No more code for capture this. Or u add a new libraries?
I followed this tutorial: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837435817
that's all I can help out with because I don't know the C# libraries for WPE, sorry!