Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Log shows an unsanitized SL call, but I've not seen that cause a hard crash like this before, so dunno about its usefulness. Something you ought to fix, at any rate.
[0039.36] ScriptWarning: Accessed None 'Screen'
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0014
[0039.36] ScriptWarning: Accessed None
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0028
You still -should- add some if statements to your cast, so you're not spamming accessednones in everyone's logs every time a screen gets initialized, but that's indeed a non-critical warning that nobody seems to bother with :\
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00A1
[1556.96] ScriptWarning: Accessed None
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00B5
[1556.96] ScriptWarning: Accessed None
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00C9
[1556.96] ScriptWarning: Accessed None
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00DD
[1556.96] ScriptWarning: Accessed None 'Screen'
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0014
[1556.96] ScriptWarning: Accessed None
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0028
never seen this before
its started after i added this mode + some voice modes
game just stack on enemies turn... can save&load, load dont give actions to my team, and turns dont change...
still trying to find a way how to avoid this
(soldiers in mission doesnt using suit from mode)
15min later
*mb this bug from conflict with rage suit (DLC heavy armor from berserk ruler), cuz no turn freez after i avoided enemy group and evaced solder in rage suit with enemy VIP
for now ive removed the UISL and the dlc icon call from the mod, so please report back if the problem persists
The fix for that is easy. Make sure CustomizeScreen.CustomizeManager != none before you try to cast to it.
event OnInit(UIScreen Screen)
{
local UICustomize CustomizeScreen;
CustomizeScreen = UICustomize(Screen);
if( CustomizeScreen != none )
{
if( CustomizeScreen.CustomizeManager != None )
{ CustomizeScreen.CustomizeManager.SubscribeToGetIconsForBodyPart(GetIconsForBodyPart);
}
}
}
Tutorial in the workshop to fix the Torsos