XCOM 2
Working Infiltrator Sneaksuits (Vanilla AND LW2 compatible)
 This topic has been pinned, so it's probably important
ObelixDk  [developer] 5 Feb, 2017 @ 8:19pm
Bugs goes here
Please report any bugs in here
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Showing 1-15 of 15 comments
Blooest 6 Feb, 2017 @ 2:05pm 
This started causing Gsl crashes after returning to the avenger after a mission after researching advanced sneaksuits (I haven't even built the first tier yet...) for me.

Log shows an unsanitized SL call, but I've not seen that cause a hard crash like this before, so dunno about its usefulness. Something you ought to fix, at any rate.
[0039.36] ScriptWarning: Accessed None 'Screen'
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0014
[0039.36] ScriptWarning: Accessed None
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0028
ObelixDk  [developer] 6 Feb, 2017 @ 6:24pm 
The screen listener is a generic generated one I've used in all my mods and never heard of it causing a crash.. what other mods are you running?
Blooest 6 Feb, 2017 @ 7:12pm 
Yup, disregard. It seems to have been a conflict with another mod I had installed.
You still -should- add some if statements to your cast, so you're not spamming accessednones in everyone's logs every time a screen gets initialized, but that's indeed a non-critical warning that nobody seems to bother with :\
MrShadow  [developer] 6 Feb, 2017 @ 7:16pm 
If I may ask, can you provide what mod was causing the conflict so we can try and see if there is still a workaround on our end?
Blooest 6 Feb, 2017 @ 8:12pm 
..I actually have no idea. In the interest of narrowing it down, I re-enabled mods until it crashed again, and... it didn't. It was consistent earlier, until I turned your mod off. I'll let you know if I can figure it out.
Dragon_S 7 Feb, 2017 @ 4:08am 
i have this thing to
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00A1
[1556.96] ScriptWarning: Accessed None
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00B5
[1556.96] ScriptWarning: Accessed None
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00C9
[1556.96] ScriptWarning: Accessed None
RemoveExistingModBinds IgnoreMissingDLC.Default__RemoveExistingModBinds
Function IgnoreMissingDLC.RemoveExistingModBinds:OnInit:00DD
[1556.96] ScriptWarning: Accessed None 'Screen'
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0014
[1556.96] ScriptWarning: Accessed None
UISL_MGOInfiltratorSneakSuitsforLW2 MGOInfiltratorSneaksuitsforLW2.Default__UISL_MGOInfiltratorSneakSuitsforLW2
Function MGOInfiltratorSneaksuitsforLW2.UISL_MGOInfiltratorSneakSuitsforLW2:OnInit:0028

never seen this before
its started after i added this mode + some voice modes

game just stack on enemies turn... can save&load, load dont give actions to my team, and turns dont change...
still trying to find a way how to avoid this
(soldiers in mission doesnt using suit from mode)

15min later
*mb this bug from conflict with rage suit (DLC heavy armor from berserk ruler), cuz no turn freez after i avoided enemy group and evaced solder in rage suit with enemy VIP
Last edited by Dragon_S; 7 Feb, 2017 @ 4:23am
ObelixDk  [developer] 7 Feb, 2017 @ 4:23am 
this is strange.. the only thing the screen listener does is add the icon next to the uniforms.. should'nt do anything else, and in my testings ive not experinced anything like these things reported??

for now ive removed the UISL and the dlc icon call from the mod, so please report back if the problem persists
Last edited by ObelixDk; 7 Feb, 2017 @ 5:33am
Blooest 7 Feb, 2017 @ 7:21am 
The UISL isn't the problem, it just spams the log and makes itself look like a problem.
The fix for that is easy. Make sure CustomizeScreen.CustomizeManager != none before you try to cast to it.
event OnInit(UIScreen Screen)
{
local UICustomize CustomizeScreen;
CustomizeScreen = UICustomize(Screen);
if( CustomizeScreen != none )
{
if( CustomizeScreen.CustomizeManager != None )
{ CustomizeScreen.CustomizeManager.SubscribeToGetIconsForBodyPart(GetIconsForBodyPart);
}
}
}
ObelixDk  [developer] 7 Feb, 2017 @ 10:44pm 
@ISky ok that seems to have fixed the problem of the UISL spamming the logs.. Thank you for that fix.. But looking through my own log file after this I can see I'm not the only one that has this problem.. But updating all my mods with this fix so thank you very much for bringing this to my attention :)
Spacemonkey0899 28 Mar, 2017 @ 12:39pm 
i cant customize the torse arms or feet. Is that intended?
ObelixDk  [developer] 28 Mar, 2017 @ 4:42pm 
Are you using the correct torso and legs?
Gas Head 3 Jun, 2017 @ 11:03pm 
Equipping your suits alters the face of the character (i think it sets face to face4). So if you equip every soldier with these suits, they all look the same.
ObelixDk  [developer] 4 Jun, 2017 @ 12:03am 
@Gas head hmmm.. i thought i fixed that bug.. ill have a look again
ObelixDk  [developer] 4 Jun, 2017 @ 12:05am 
@Gas head hmmm.. i thought i fixed that bug.. ill have a look again
o_siyeza 19 Jul, 2017 @ 3:11am 
Hope you find this useful, i have made this tutorial in case you want to tune the position of the guns in the back if the armors, i think this fix may improve your already wonderful mod
Tutorial in the workshop to fix the Torsos
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