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:\SteamLibrary\steamapps\workshop\content\294100\859466666\1.4\Defs\ThingDefs_Items
<StuffPower_Armor_Sharp>0.32</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>0.32</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>0.32</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>32</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>32</StuffPower_Insulation_Heat>
so all numbers are just 32! That some lazy ass work!
Seriously, edit them yourself. As a comparison, hyperweave has a Armor_Sharp of 2.00, Armor_Blunt 0.54, and Armor_Heat 2.88
Against blunt weapons a 0.32 pretty good actually, only inferior to devilstrand, thrumbofur, and hyperweave, but almost nothing you make out of textiles has a blunt protection multiplier high enough for it to matter.
For heat armor, a 0.32 does outperform cotton cloth, but it's vastly inferior to even patchleather, and less than a third of the value of common wool.
As far as insulation goes however, this is excellent. 32 degrees of cold insulation would be fourth best in the game, beat only by megasloth wool, thrumbofur, and guinea pig leather.
And 32 degrees of heat insulation is better than *anything* in the vanilla game, beating even devilstrand and hyperweave by a large margin.
Overall it seems like the modmaker either didn't know how textile stats worked or just didn't care at all about balance, with the end result being that an extension about Thrumbo ranching doesn't deliver any of the things people want from Thrumbos.
You're probably better off with a simpler mod that doesn't add new items to the game and instead just makes the shearing process produce vanilla thrumbofur, like Thrumbo Husbandry by HoboOfSerenity. Though that won't fix it being classified as a form of leather rather than fabric, so you won't be able to make tribal headdresses or broadwraps or face masks or tuques...
<statBases>
<MarketValue>20</MarketValue>
<Flammability>0.2</Flammability>
<DeteriorationRate>1</DeteriorationRate>
<StuffPower_Armor_Sharp>1.92</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>0.45</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>4.26</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>30</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>42</StuffPower_Insulation_Heat>
</statBases>
<stuffProps>
<color>(233,233,233)</color>
<commonality>0.0025</commonality>
<statFactors>
<Flammability>0.2</Flammability>
<MarketValue>1.2</MarketValue>
<MaxHitPoints>2.0</MaxHitPoints>
<Beauty>8</Beauty>
<WorkToBuild>1.2</WorkToBuild>
<WorkToMake>1.2</WorkToMake>
</statFactors>
</stuffProps>
I don't know about you guys... but I think that's rather overkill
It's way better than Thrumbofur in almost every way, with the only exceptions being:
Sharp Damage (2.08)
Cold Insulation (34)
Work to Make/Build (1)
It's also way too defensive for wool. For reference, all wool types have 0 Blunt Armor, 1.1 Heat Armor, and the most protective wool, Megasloth Wool, only has 0.8 Sharp Armor
Good on the mod author for taking effort on making this thing useful... but I think that was a tad bit too much