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If the problem is in your own map, did you set Entity Name Fix Up to None on the instance? This was added to the current version of readme. If you've done this and you're still getting the error you could give me a link to the vmf and I'll have a look.
The blobs aren't being recolored in any maps, only the gel that's actually painted a surface is.
Were the blobs purple when you played Adhesion? (my map on the workshop)
One thing to note is that all of the brushes are tied to a single func_brush entity, except for one (the room brush). Would this cause any issues?
The blobs are correctly colored purple in the original map.
If you've followed the instructions accurately I believe it should work, I suggest you compare your map to the example and see if you can spot any differences.
The colour of the blobs is being overriden by textures in portal2_dlc2, I'm not sure if the grey texture in there was created by Valve or BEEMOD. When the desired textures are packed into the map they gain priority over the filesystem.
-Allow more than 1 cube to be adhesive (and allow multiple droppers if possible)
-Allow two cubes to adhere to each other (and more..)
-Add skins for others cube types (reflective + ball)
-Authorise the purple gel to have effect in angled panels
Thanks for your work yet ;)
I don't think anged panels will work well with the animation. Could be possible, but not with the animation.