Space Engineers

Space Engineers

SF - Modular Missiles
 This topic has been pinned, so it's probably important
Sandflakes  [developer] 11 Feb, 2017 @ 7:01am
Bug Reports - Please leave any bugs you might find here!
If you find any bugs, visual or functional, please leave a post here and I'll use my bugspray!
Last edited by Sandflakes; 11 Feb, 2017 @ 7:02am
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Showing 1-15 of 26 comments
overwerk 11 Feb, 2017 @ 12:28pm 
ok, so the bug is simple, i am on DEV branch, and all the blocks are purple -_-

i use a few mods INCLUDING the torpedo mod pack for test purposes, so maybe it is compatibility issues?
Sandflakes  [developer] 11 Feb, 2017 @ 12:49pm 
Originally posted by overwerk:
ok, so the bug is simple, i am on DEV branch, and all the blocks are purple -_-

i use a few mods INCLUDING the torpedo mod pack for test purposes, so maybe it is compatibility issues?

Interesting. I have not tested it in DEV. Make sure you are not running DX9 as there are no support for DX9. I will try it out in the DEV branch and see if I can replicate.

The compability should not be a problem at all.

Thank you for your response.
overwerk 11 Feb, 2017 @ 2:48pm 
Originally posted by Sandflakes:
Originally posted by overwerk:
ok, so the bug is simple, i am on DEV branch, and all the blocks are purple -_-

i use a few mods INCLUDING the torpedo mod pack for test purposes, so maybe it is compatibility issues?

Interesting. I have not tested it in DEV. Make sure you are not running DX9 as there are no support for DX9. I will try it out in the DEV branch and see if I can replicate.

The compability should not be a problem at all.

Thank you for your response.
i do not use DX9
Sandflakes  [developer] 11 Feb, 2017 @ 3:57pm 
Originally posted by overwerk:
Originally posted by Sandflakes:

Interesting. I have not tested it in DEV. Make sure you are not running DX9 as there are no support for DX9. I will try it out in the DEV branch and see if I can replicate.

The compability should not be a problem at all.

Thank you for your response.
i do not use DX9

I just loaded up the DEV build and I can not seem to replicate your problem, I'll keep looking in to it tho. What I did find is that the new patch with custom color emissive broke the emissives making them look blue. This is not intentional and I will fix it as soon as that patch is released in to stable.
overwerk 12 Feb, 2017 @ 2:55am 
i will try to uninstal some mods and try again
Sandflakes  [developer] 12 Feb, 2017 @ 2:59am 
Try start an empty world with this mod only. Also is there any specific parts of the blocks that are purple / not purple?
overwerk 12 Feb, 2017 @ 12:37pm 
ok, i tested it and i can confirm that all blocks are hit with the problem, the thing is all blocks that use aditional textures (like the camera tip) have those textures withour problem.
Sandflakes  [developer] 12 Feb, 2017 @ 2:05pm 
I've located the issue, it has to do with graphic settings. Turning textures to low reenders some textures purple. Turning it to medium will show a couple more and high will show all. This mod is intended for all rigs so I'll do what I can to fix it. Meanwhile try high texture settings and see if your rig can manage.
overwerk 13 Feb, 2017 @ 4:50am 
Originally posted by Sandflakes:
I've located the issue, it has to do with graphic settings. Turning textures to low reenders some textures purple. Turning it to medium will show a couple more and high will show all. This mod is intended for all rigs so I'll do what I can to fix it. Meanwhile try high texture settings and see if your rig can manage.
i don't think my rig will, well, because my rig is a portable computer. somehow the same bug is hitting the torpedo modpack, probably due to the way the textures are rendered. well i will have to do with purple torpedoes for now
Sandflakes  [developer] 13 Feb, 2017 @ 8:33am 
Narrowed it down even more. The textures has to be exactly 512x512, 1024x1024, 2048x2048, 4096x4096. Next patch will fix this on all but the emissives.
Zeysco 24 Feb, 2017 @ 1:36pm 
Originally posted by Sandflakes:
If you find any bugs, visual or functional, please leave a post here and I'll use my bugspray!

i can't seem to attach to the pylon, the conncector missle block just wont snap in place
Sandflakes  [developer] 24 Feb, 2017 @ 2:18pm 
Originally posted by Führerwizard:
Originally posted by Sandflakes:
If you find any bugs, visual or functional, please leave a post here and I'll use my bugspray!

i can't seem to attach to the pylon, the conncector missle block just wont snap in place

Make sure you are the owner of both, that both blocks are turned on and that the blocks are close enough to eachother. Otherwise please let me know and i'll take a look at it.
wildgreen1701 27 Feb, 2017 @ 9:35pm 
Having problems targeting the modules with the Welder. I can target them when they are not in the main body. I am on the Dev branch.
Sandflakes  [developer] 28 Feb, 2017 @ 5:33am 
Originally posted by wildgreen1701:
Having problems targeting the modules with the Welder. I can target them when they are not in the main body. I am on the Dev branch.

I am sorry about this. I've been trying to fix this issue but Space engineers is not really intended to have blocks outside of its own boundingbox. Unfortunaly I can not do anything about this as it has to do with the game engine. Thank you for the report anyways. Please let me know if you find anything else!
wildgreen1701 4 Mar, 2017 @ 12:16pm 
Thank you for the reply.
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