Space Engineers

Space Engineers

SF - Modular Missiles
 This topic has been pinned, so it's probably important
Sandflakes  [developer] 11 Feb, 2017 @ 7:04am
Suggestions - If you have any suggestions or thoughts feel free to leave them here!
It can be anything from a specific shape or function of a block to a redesign of a current block.
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Showing 1-13 of 13 comments
Alex 18 Feb, 2017 @ 5:59pm 
A tutorial on how to use the silos. How the heck do they even work?
Terat_York 18 Feb, 2017 @ 7:31pm 
just throwing out ideas, i nkow some are a bit crazy but if you could pull it off then these would become a must have
heavy armor tip for penitration
use the penitration tip with a sensor and timer to make a bunker buster
a gravity affected mini warhead that can be packed (several at a time) into a section to make a single missile carpet bomb
mini decoys that can be packed in the same way as the mini warheads.
Sandflakes  [developer] 19 Feb, 2017 @ 4:01am 
Originally posted by Kyro:
A tutorial on how to use the silos. How the heck do they even work?

Will do a youtube video when I have some spare time. Easiest way for now is by using the pylon mounted on a piston and push it up through the loader silo. Make sure the locking silo has autolock off otherwise it will lock the missile and then make the whole thing explode as the piston keeps pushing. when the missile is in place you can lock the gear. You should also be able to build the missile in the tube if you have it on a subgrid.



Originally posted by John 0648:
just throwing out ideas, i nkow some are a bit crazy but if you could pull it off then these would become a must have
heavy armor tip for penitration
use the penitration tip with a sensor and timer to make a bunker buster
a gravity affected mini warhead that can be packed (several at a time) into a section to make a single missile carpet bomb
mini decoys that can be packed in the same way as the mini warheads.

Will make a heavy tip, any design ideas? Should the tip itself be a warhead or not?

I like these ideas but because of how Space engineers work this is not possible. You can only have one type of definition for each block. So warhead OR artificial gravity OR merge. So this would force you to have three separate blocks for each carpetbomb.
generaalsab 27 Apr, 2017 @ 2:04pm 
Just a Idea how about a Missile Silo Projector :?
It would spare the time of repairing stuff everytime the Piston'(s)
EXPLODE !
Or the Loading car loses it wheels :(
Sandflakes  [developer] 28 Apr, 2017 @ 2:55am 
Originally posted by generaalsab:
Just a Idea how about a Missile Silo Projector :?
It would spare the time of repairing stuff everytime the Piston'(s)
EXPLODE !
Or the Loading car loses it wheels :(

Been thinking about that, problem is that you can not project inside another block that is on the same grid. Reason for that is that it would conflict of the gridcoordinates. That is why the projector has to be on a subgrid. Not sure how to solve this but if you have any ideas I am open for it! Either that or wait for SE to fix the merge problem
supersquid2000 16 May, 2017 @ 12:54pm 
You should make a sabot high explosive round. The tip is long, sharp and hardened, with the rear containing HE. The round pierces metal armor and delves into the soft part of a target before exploding. I also suggest a cluster munition if possible. Carpet an area with dozens of small explosions for anti-personnel purposes.
Leviathan v2 10 Jun, 2017 @ 12:32pm 
A Simple marker on the camera to designate which way is up.
Goldobsidian 4 Sep, 2017 @ 5:13am 
I love this mod but Iv spent an hour or two trying to figure out how to not only load but release the missiles both in silo form and pylon form. Can you upload a test world which has some examples so people can see how their put togeather and made? I figured this may be easier and less time consuming for you, and more educational for us then say a youtube video.
Sandflakes  [developer] 7 Oct, 2017 @ 4:03am 
Originally posted by Leviathan v2:
A Simple marker on the camera to designate which way is up.
Next patch will have a small indicator showing what is up, Sorry for the delay.


Originally posted by Goldobsidian:
I love this mod but Iv spent an hour or two trying to figure out how to not only load but release the missiles both in silo form and pylon form. Can you upload a test world which has some examples so people can see how their put togeather and made? I figured this may be easier and less time consuming for you, and more educational for us then say a youtube video.

I have now uploaded a blueprint with the silos from the youtube video and also all blocks with construction stages. Thank you for the suggestion
Hotshot 25 Oct, 2017 @ 5:57pm 
Dying to use these for a "Strike suit Zero" style ship I'm trying to construct. Any ideas on how to build a guided/seeking missile model so they'll chase enemy targets? I'm having troubles using the programmable block to make it do so.
Sandflakes  [developer] 26 Oct, 2017 @ 5:52am 
@Hotshot it is a bit tricky as it requires vector algebra to solve for the angles between to points in 3D space. I believe I saw that someone had made a script for it on workshop that you might be able to find. I've made one aswell but currently it is really hard to use. Also using 4 RCS thrusters in each direction will allow for better turning as it will reduce the side drift when turning. Good luck :)
woostyboy 10 May, 2019 @ 1:39am 
Thanks for you efforts on this Sandflakes, looking forward to a usable 'pylon' (merge block) to hang missiles on.

FEATURE REQUEST - Could we have some less fancy, more military looking blocks please?

Many thanks in advance,

Woostyboy.
Wolfs_JagerTTV 3 Sep, 2019 @ 4:12am 
REQUEST - Nuklear warhead. it will be Battlestar Galactica all over again
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