Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
heavy armor tip for penitration
use the penitration tip with a sensor and timer to make a bunker buster
a gravity affected mini warhead that can be packed (several at a time) into a section to make a single missile carpet bomb
mini decoys that can be packed in the same way as the mini warheads.
Will do a youtube video when I have some spare time. Easiest way for now is by using the pylon mounted on a piston and push it up through the loader silo. Make sure the locking silo has autolock off otherwise it will lock the missile and then make the whole thing explode as the piston keeps pushing. when the missile is in place you can lock the gear. You should also be able to build the missile in the tube if you have it on a subgrid.
Will make a heavy tip, any design ideas? Should the tip itself be a warhead or not?
I like these ideas but because of how Space engineers work this is not possible. You can only have one type of definition for each block. So warhead OR artificial gravity OR merge. So this would force you to have three separate blocks for each carpetbomb.
It would spare the time of repairing stuff everytime the Piston'(s)
EXPLODE !
Or the Loading car loses it wheels :(
Been thinking about that, problem is that you can not project inside another block that is on the same grid. Reason for that is that it would conflict of the gridcoordinates. That is why the projector has to be on a subgrid. Not sure how to solve this but if you have any ideas I am open for it! Either that or wait for SE to fix the merge problem
I have now uploaded a blueprint with the silos from the youtube video and also all blocks with construction stages. Thank you for the suggestion
FEATURE REQUEST - Could we have some less fancy, more military looking blocks please?
Many thanks in advance,
Woostyboy.