RimWorld

RimWorld

MoreMonstergirls
Ideas
A Mermaid woman, a spider queen which is a half spider half human breed legs of the spider torso of a woman like a mermaid, and finnaly a snake woman like the mermaid but with a snake tail
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Showing 1-15 of 15 comments
Angel 5 Nov, 2018 @ 9:34pm 
The third one would be a lamia which can be found here
A mermaid would also be kinda weird considering the entire game pretty much takes place on land.
Unfortunate Son 6 Nov, 2018 @ 3:20am 
true XD perhaps we can restrcit them only to certain biomes? like beaches and archipelagos and if there are male colonists she will attempt to drown them due to the mermaids song and female colonists will have to save the men
Unfortunate Son 6 Nov, 2018 @ 3:21am 
also thx for the snake lady now I should mention a fox woman
Unfortunate Son 9 Nov, 2018 @ 8:01am 
OOOOO I like :gopnik::beers:
FayArchives 5 Jan, 2019 @ 8:25pm 
a way to make mermaids work, potentially catching them in water and building a tank for them to live in
Unfortunate Son 5 Jan, 2019 @ 8:35pm 
+1
Roger 7 Jan, 2019 @ 12:54pm 
anthro shark females. why? cuz, first catch of the day ;)
BeanSlinger419 8 Feb, 2019 @ 2:59am 
Originally posted by Roger:
anthro shark females. why? cuz, first catch of the day ;)
This is Monstergirls. Not anthropomorpism.
Creperator 23 Feb, 2019 @ 7:47am 
Originally posted by BlueTheFurry:
This is Monstergirls. Not anthropomorpism.
Hahahaha, Monster girls IS often anthropomorphism.
Developers, add more content, here people offered just great ideas and add support for other languages, please
Rurumy Scarlet 20 Jun, 2019 @ 9:17am 
Lets see... We have Cowgirls, Centaurs, Dryads, black harpies and red harpies, Ice fairies and Forest fairies, Slimegirls, Impmother, Thrumbogirls and Dragongirls.

So... for my point of view.

Kitsunes, Dullahan, Goblin, Lamias, Alraune, Arachne are some of the most neededs.

Kitsunes are the cute foxgirls with his fluffy tails :3

Dullahan are undead knights so they will be good at combat (not like dragongirl but not far behind)

Goblins... Well i think almost everyone know about them (Normally male, but there are females too and some pretty ones) they have a bigger variant called hobgoblin... Not very smart but kinda strong in numbers (except hobgoblins which are in the level of dullahans)

Lamias, our most loved snake tail girls, they usually are good with magic (but i dont think we will se that here) and good to in restrict enemies with her tail and break her bones if she want.

Alraune is a plant based monstergirl. Most of them in their early stages live in a single place witouth being able to move. But high level ones, can leave their flower behind and start preying on their own with his more complete humaoid form. They produce nectar wich is very rich in nutrients and its well known as an afrodisiac too.

And the Arachne half human, half spider, produce a really strong silk and are good making traps to catch their prey. Some are even venomus making them kinda problematic.

I dont think mermaids should work in rimworld... They are water based creatures. They can live in ground too. But they will be a lot slower than in water.
Last edited by Rurumy Scarlet; 20 Jun, 2019 @ 9:19am
BeanSlinger419 23 Jun, 2019 @ 8:06pm 
Originally posted by Dagolas ESP:
Lets see... We have Cowgirls, Centaurs, Dryads, black harpies and red harpies, Ice fairies and Forest fairies, Slimegirls, Impmother, Thrumbogirls and Dragongirls.

So... for my point of view.

Kitsunes, Dullahan, Goblin, Lamias, Alraune, Arachne are some of the most neededs.

Kitsunes are the cute foxgirls with his fluffy tails :3

Dullahan are undead knights so they will be good at combat (not like dragongirl but not far behind)

Goblins... Well i think almost everyone know about them (Normally male, but there are females too and some pretty ones) they have a bigger variant called hobgoblin... Not very smart but kinda strong in numbers (except hobgoblins which are in the level of dullahans)

Lamias, our most loved snake tail girls, they usually are good with magic (but i dont think we will se that here) and good to in restrict enemies with her tail and break her bones if she want.

Alraune is a plant based monstergirl. Most of them in their early stages live in a single place witouth being able to move. But high level ones, can leave their flower behind and start preying on their own with his more complete humaoid form. They produce nectar wich is very rich in nutrients and its well known as an afrodisiac too.

And the Arachne half human, half spider, produce a really strong silk and are good making traps to catch their prey. Some are even venomus making them kinda problematic.

I dont think mermaids should work in rimworld... They are water based creatures. They can live in ground too. But they will be a lot slower than in water.
1, Kitsunes: Nuzzle period will be short (I'd love it though, if they get into bonds quicker), They're fast, and they can haul.
2, Dullahans: Strong, vulnerable to Heat. They could also be Armored (slow, but good health), or "Not Armored, but not naked".
3, Goblins/Hobgoblins: Basically your chinchilla (or hamster) death squad but monstergirl.
4, Lamia: Good Resistance to Heat, can destroy Bones in Limbs, and sometimes crush the Head (of victim of course).
5, Alraune: In younger years, they will be unable to move. But when they are older, they'll be able to move around (leaving a Flower in the place that they were at). They will produce a nectar which can be eaten for a good amount of nutrients, and also act as a Fertility Booster (Birds and the Bees mod compatibility). You could also process it into a Honey, which gives you more nutrients, and has a excellent Fertility Boost (both a BatB mod compat, and a Apini Race compat/any other Honey making mod compat).
6, Arachne: Fastest Monstergirl in the Rims, produces a strong and fine silk that can be used to make traps of Arachne Design.
6.5, Poisonous Arachne: Some Arachne cannot produce silk, but as there's a downside, there's going to be a upside. Said upside is the fact that said Arachne produce a Venom which is incredibly effective at killing living beings. They are rare though, but if you find one, then you're going to have a fun day with that Arache.
7, Mermaids: They would be difficult to implement, as Rimworld's primary race is the Human Race. But as an ability, it could be that a Colonist could have a Mood Boost when they do anything to a Mermaid. Or the Colonist might have a Temporary boost to their social skills when they do anything to a Mermaid.
Last edited by BeanSlinger419; 23 Jun, 2019 @ 8:09pm
epickiller11 22 Jul, 2019 @ 2:18pm 
i saw it before on here but i think this needs a way to elevate the monsters from animals to colonists i looked into to alien races framework but it's a bit complicated to me
Unfortunate Son 23 Jul, 2019 @ 12:39am 
Originally posted by epickiller11:
i saw it before on here but i think this needs a way to elevate the monsters from animals to colonists i looked into to alien races framework but it's a bit complicated to me
to have monster girl colonists would be bae especially with RJW "Lewd"
Black Jesus 2 Aug, 2019 @ 10:52am 
Would it be possible to add a merchant who sells monstergirls? I only ever seem to get slimegirls, miko, and a few others in my games and I'm wondering if it's because I play the same biomes.
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