Starbound

Starbound

Ancient Weaponry
Darkmega 11 Feb, 2017 @ 11:17pm
Weapon Suggestions
Hey, rather than clogging your comment section, figured I'd drop you some ideas this way instead. I dunno how unique you'd want to go with these weapons, but these are kinda different with little mechanics on them that make them different to most others. :)

So, howabout a spear/Staff based weapon that instead has a combo attack on it? For example something like a science based version of the Jingu Bang (weapon that the monkey king uses, magical extending staff).
Basically it'd have the spear stab attack, then it would transition into the broadsword overhead swing, a normal attack version of the spear spin special (a few spins on a single attack) then end with a longer range broadsword strike that would have increased knockback on it, all while, if possible, being aimable.
The Special would be an Empower that doesn't drain as fast as normal empower but each couple of seconds it's left on it would spawn a clone of yourself with weak HP (or just a shadow NPC also wielding the weapon if you can't copy the players looks to the npc) who would be able to use the weapon and attack with you and when it dies it explodes in a poof of smoke that would launch enemies into the air (a trickster dust poof explosion of some kind). Finally ending the empower early will trigger a high damage overhead strike that is very long like the giant sword ability only atleast twice as long range while despawning all your clones.
Although, if you can't get the clones to work I'd say atleast make it have the gaint sword power with extended range.

Something else could be a 1 handed "Needler" weapon, which shoots energy dart like projectiles that stick into enemies and the ground that you hit. Then after 2 or 3 seconds of not shooting anymore it would trigger all the shots in the area to explode and deal damage in a small radius all at once possibly causing massive damage (and cause it waits for no more shots being thrown, you could dual wield to put out twice as many needles to make really big blasts).
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Showing 1-7 of 7 comments
Neb  [developer] 15 Feb, 2017 @ 12:40am 
Needler idea... i like that one the rest i will think about... and i can only make it so the bullets stick and explode some time after being shot... not just shots that explode some time after shooting.. sorry i will find out if i can work on that type of attack is possible... aside form the problems i will begin on making the needler and give me a description to put in it... and i made blade of the labyrinth have a small usage.
Darkmega 15 Feb, 2017 @ 7:18am 
Was the first idea just a little too indepth/technical?

If you want the needler to be easier, think of the needler like the needler from the halo series. After the amount of needles in an enemy hit a threshold the enemy explodes largely and takes big damage, but if only a few hit the shots just explode by themselves and just do a little damage. Shots that hit the terrain also go off eventually by themselves on a timer but standing on them I believe can still cause a tiny bit of chip damage. So, possibly a debuff that you can stack each time the needler sticks then if it hits a too high of an amount make the enemy explode in a moderate area, then reset the buff until you stack enough shots on them again and they explode again etc. :D

Also, another idea:

Can you make a broad sword that has a special parry ability like the magnorbs that you can hold down and rapidly drain energy with that can take an endless amount of damage and instead of breaking it stores the damage your take during the parry.
Then when the parry ends, depending on how much damage you stored up when you next do the first swing of the attack (over head two handed swing) it causes an elemental burst of multiple particles based on how much damage was stored by the sword and deals extra damage. (so based on element, a wall of flame, a burst of ice particles, poison clouds, lightning streaks streaks etc)
For example, you block, and block something like one of Asra's dash attacks or ball dashes, you store the damage each time, then say it dealt 50 damage, your next swing releases 10 particles (5 damage per extra particle on swing).
Hence it's a sword that promotes counter player and strategic blocking of powerful boss attacks instead of dodging them so that you can get the big particle damage and release it back. :D
Last edited by Darkmega; 15 Feb, 2017 @ 7:19am
Neb  [developer] 15 Feb, 2017 @ 9:59pm 
i can make a broadsword like that
Darkmega 15 Feb, 2017 @ 10:02pm 
Eeeexcellent. :D
Neb  [developer] 15 Feb, 2017 @ 11:59pm 
needler is also complete.. im working on the bullets
Folio 16 Feb, 2017 @ 1:27pm 
Nice. What weapons are you planning on making next?
Patrico Madrid 11 Mar, 2017 @ 12:06am 
halbeards, they could switch between acting like an ake with more range and a spear attack, the special would be a parry/counter guard stance
shurikens, but they behave like boomerangs in that they come back to you they may or may not have a special epending on whether or not they were 1 or 2 handed
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