Garry's Mod

Garry's Mod

Breach
 This topic has been pinned, so it's probably important
Maya 2  [developer] 12 Feb, 2017 @ 2:48am
Suggestions
Suggest anyting you want to be added to the gamemode
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Showing 1-15 of 475 comments
Nogitsu 12 Feb, 2017 @ 3:22am 
Working SCP-1123 like xenikay's one
Working SCP-513 Like xenikay's one
Working SCP-205 like this
MTF model from the game
Class D model from the SCP Staff instead of HL2 models
Last edited by Nogitsu; 12 Feb, 2017 @ 3:31am
Smoke 12 Feb, 2017 @ 3:32am 
I was thinking maybe SCP-035. Make it into an entity where at it's containment cell it's mask is in the glass box and you have the ability of taking it out the box and wearing it by activating it. Once activated you'll be given fists and will be put into the SCP-Object team and you can do pretty much anything the humans can do such as picking up weapons and keycards but you'll be doing this for the SCP side, so that way if any of the SCP's get trapped in a room that requires a keycard you can free them, or even trick the MTF's over by radio or anyone using a radio for that matter by leading them to a trap. Also whenever you die, the mask should fall to the ground so somebody else can pick it up and become SCP-035, making it unstoppable, but it's vessels can be killed easily with the health limit of 1000 (or 500, make it have the lowest health out of all SCP's).
Here is the model of 035 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=268195264
Last edited by Smoke; 12 Feb, 2017 @ 3:42am
Grexor 12 Feb, 2017 @ 4:35am 
please can you add thes: SCP-280 http://www.scp-wiki.net/scp-280 and SCP-096 http://www.scp-wiki.net/scp-096
Vibeshibe 12 Feb, 2017 @ 5:06am 
I´d suggest commands to increase the chance of chaos insurgency spawning. I also would like to be ablo to say how many MTF NTF enter the facility.

(And please increase the chance of the chaos insurgency spawning at the beginning. The MTFs quickly start mowing down those class - Ds if you know what I mean :) )
Wild Hunt 12 Feb, 2017 @ 5:26am 
How about a way to upgrade armors? that would be amazing.
oswald 12 Feb, 2017 @ 6:36am 
If you are a researcher and you get escorted to your escape, you should have a higher chance of becoming a Nine Tailed Fox/Chaos Insurgent when they spawn in.

If the MTF Commander is infected by 049, he should be some super-zombie or something with way more health
Smoke 12 Feb, 2017 @ 6:45am 
I've also been thinking that as a Class D, if you find some MTF armor and equip it you can disguise yourself as an MTF Unit in the TAB menu and the only other people who can see that your a Class D is other class D's (like how the Chaos Insurgency appear as MTF Units in the TAB Menu and the only people who can see them truly is each other). This will be very helpful at escaping and bypassing the MTF Units, because let's face it, there's always going to be a 9 out of 10 chance that the MTF's will be at the gate zone guarding it from any SCP or Class D coming, so give the Class D's a chance of disguising so they can sneak pass the MTF Units and escape without any dodging bullets.
gaming3 12 Feb, 2017 @ 9:36am 
SCP 079. Only functions using commands and sees through cameras. Can choose to help Class D or other SCPs.
Salty™ 12 Feb, 2017 @ 9:37am 
Can you add a small nerf/balance to SCP-106? He can walk through any surface INSIDE the facility, not outside, but doing so will cause him to lose a small amount of health, he can also have 2 "guns" the pocket dimension one and the straight up killing one, oh! and he leaves a trail of black corrosion so people can know where he is. Thanks!
Kiljua 12 Feb, 2017 @ 9:56am 
SCP-173 Could have a Alt ability, that would allow it to bust open doors as it's easily possible to trap SCP-173 in a keycard only room.
Instead of all SCPs being let out at once, I'd quite like to see them in waves, I do agree with 3 breached SCPs at the start but I'd like to see new ones like 682, 939 and 966 added (Both 939 and 966 in packs, 939 being able to talk to players and 966 being invisible respectively), also splitting the A and B sides of the D block, so there's two waves of D-classes, this in turn will give more activity and less spectators waiting 10 minutes for the round to end.

PS. AFK KILLER PLEASE.
Last edited by SomewhatSkandinavien; 14 Feb, 2017 @ 2:19pm
videogamer8071 12 Feb, 2017 @ 11:00am 
PLEASE make it so you don't die of fall damage in the pocket dimension. I'm getting so tired of getting put in that tunnel and sitting there the whole round because I know I can't make the jump, even with armor. I also highly recommend buffing 457 either by speed or health, range, etc. If I come up with more, I'll let you know even though these are ♥♥♥♥ suggestions anyway. XD
Why exactly is there an Omni card? You can already open all doors with the level 4 card, so why?
videogamer8071 12 Feb, 2017 @ 11:58am 
Originally posted by Typus:
Why exactly is there an Omni card? You can already open all doors with the level 4 card, so why?
Actually, you can't open SCP-4016 with a level 4. You need a level 5 to open it.
SCP balancing act:

049:
10 second cooldown on zombification
100 hp gain on zombification

106:
Do 34 damage on teleport to the pocket dimension.
200 hp on teleport

173:
Larger blind range for the ability (Being called a "power outage")
Allow the ability to be used while being looked at

Alt 173 ability:
Make the cooldown shortened to 10 seconds
Half the time that people are blinded

457:
Increase speed by 50-200%
Increase afterburn time by 200-300%
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