Stellaris

Stellaris

Guilli's Planet Modifiers and Features
 This topic has been pinned, so it's probably important
Guilliman  [developer] 22 Feb, 2017 @ 12:47am
Bug Reports
Found a bug or inconsistency with the modifiers? Let me know! :)


Currently known bugs:

Last edited by Guilliman; 15 Aug, 2017 @ 1:52am
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Showing 1-15 of 1,622 comments
pheanox 25 Feb, 2017 @ 10:21pm 
I survyed a system with an unusually bright sun (14 energy) but the sun didn't actually allow me to mine it. NOTE: I can mine other suns with this bonus, it is only this one so far that is giving trouble.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=872545179
Last edited by pheanox; 25 Feb, 2017 @ 10:45pm
Guilliman  [developer] 25 Feb, 2017 @ 11:13pm 
Yup bug, rarely this can happen (not sure why). But I fixed it for the next version by making those +resource modifiers come with an anomaly event. That way they are always applied (and you get a cool anomaly event with it).
Last edited by Guilliman; 25 Feb, 2017 @ 11:13pm
pheanox 26 Feb, 2017 @ 9:29pm 
Are you updating before 1.5 releases?
Guilliman  [developer] 26 Feb, 2017 @ 11:22pm 
Yeah very soon :) I'm just doing more testing before to see if there's any bugs with the terraforming modifier mechanics
I was going to remark on the Bright Sun misfire, but you've already caught it!

So instead: I've seen a single instance of a sun having High and Low Metallicity at the same time, might want to check if those are set up to be mutually exclusive like some of the others.
Guilliman  [developer] 27 Feb, 2017 @ 7:22am 
That one should be fixed as well. Sadly not for save games as modifiers are selected at the start of a new game :(.

hadluk 12 Apr, 2017 @ 1:10pm 
Hey, I know you have updated this mod and all but I think you missed one thing. When choosing the "master of nature" ascension perk one is supposed to be able to clear all tile blockers. I cannot clear "floodplains" because it says "missing technology: Flood management". Thank you beforehand :)
Guilliman  [developer] 12 Apr, 2017 @ 1:17pm 
Hi there hadluk, I'm aware of that one. Sadly I would have to overwrite that ascension perk code which is not something I really want to do. But I am looking into doing it in a different way with a hidden event that gives you the tech when you select that perk. Not sure if that's possible. If not then I'll temporarally overwrite the ascension perk.

Should be for next update which is coming this week (with tons of new stuff too!).

cheers
Salqour 13 Apr, 2017 @ 9:30am 
Idk if its with your mod or the base game but i had an issue where after losing a group of 5 spiders ded, i was unable to build more due to there being a 'limit of 5', thought i might bring it up
Guilliman  [developer] 13 Apr, 2017 @ 9:33am 
@salqour yes thats sadly something I forgot to look out for, base game does not support anything to rebuild limited armies in an easy way. But fear not, I already have a change working that will alow you to rebuild lost spiders. It'll be in the next uptate (maybe tomorrow). Got a few things to test and finish first :)
It's a bit clunky but you'll be able to rebuild them after 1 month in the game (the mechanic only checks every month).
Last edited by Guilliman; 13 Apr, 2017 @ 9:34am
Salqour 13 Apr, 2017 @ 9:52am 
Alright, just making sure it was there, thanks forresponding so quickly
DMW45 16 Apr, 2017 @ 12:13pm 
I have Mastery of Nature, but I can't clear some of the blockers added with this--the Locusts one is telling me I need the Natural Predators tech
Guilliman  [developer] 16 Apr, 2017 @ 12:20pm 
Was your savegame (and the perk) from before my last update? It might not work backwards like that I think. You'll still get the tech in the normal way. I think the perks work like a mini event so it only gives you the techs if you pick it after my last mod update.

Let me know if that's not the case so I can see why it's not working :)
SEVEN GOON SESH 16 Apr, 2017 @ 3:03pm 
I said this already elsewhere but..

The modifier icons in my game are off-center/clipping into one another. I started a new save and it's still happening
SEVEN GOON SESH 16 Apr, 2017 @ 3:16pm 
Huh. After I put an edict which added a planet modifier the icons correct themselves..unsure what the problem is.
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