Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Raven 16 Aug, 2022 @ 3:22pm
Ancient Archaeopolis and Living Planet
I have my habitable planets modifier at 100% but neither of these spawned in my galaxy on a pretty good "starting seed". Is there a way to force spawn these into the galaxy somewhere with the console?
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Showing 1-4 of 4 comments
Guilliman  [developer] 20 Sep, 2022 @ 11:14pm 
No current way to spawn them manually, do you remember what galaxy site you had? I'm wondering if something isn't registering since the limit scales of the size
Raven 22 Sep, 2022 @ 1:48am 
Originally posted by Guilliman:
No current way to spawn them manually, do you remember what galaxy site you had? I'm wondering if something isn't registering since the limit scales of the size
I always play huge (1000 star), idk I guess I just got unlucky, maybe something from Planetary Diversity overruled it?
Last edited by Raven; 22 Sep, 2022 @ 1:48am
Guilliman  [developer] 8 Oct, 2022 @ 12:23am 
Sounds like a weird bug or very very unlucky. I think the living planet has a chance to spawn.
The archaeopolis worlds have a super high chance to spawn but it is possible none spawn if there's no viable free planet out of range of nearby AI/player starting borders.
Seraph 31 Oct, 2022 @ 3:25pm 
I just had a game start with the archaeopolis spawn right next to my starting system, It's not intended then?
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