XCOM 2
Gotcha Again
 This topic has been pinned, so it's probably important
Soldier9  [developer] 1 Apr, 2017 @ 9:10am
How to fix conflict with Perfect Information
The latest features added to Gotcha Again requires a class override that is also used by Perfect Information, so this causes a conflict. I have spoken to tjnome about this and we agreed to implement mutual compatibility in our mods. Gotcha Again already implements this, but until the next version of Perfect Information is released it requires a manual fix to resolve the conflict. Depending on the order the mods are loaded for you, this might not be needed.

To fix the conflict, you need to remove the ModOverride from Perfect Information so only the one from Gotcha Again is used. Since I have implemented compatibility with Perfect Information, it will still work exactly as it used to!
To remove the override, you need to edit XComEngine.ini in the Perfect Information Config directory. If Steam is installed at the default location, this will be located in "C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\625737801\Config".
Disable the following override:
+ModClassOverrides=(BaseGameClass="XComPathingPawn", ModClass="XCom_Perfect_Information_XComUnitPawnNativeBase")

This is done by putting a ";" in front of the line so it looks like this:
;+ModClassOverrides=(BaseGameClass="XComPathingPawn", ModClass="XCom_Perfect_Information_XComUnitPawnNativeBase")
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Showing 1-15 of 31 comments
Metalloman1 1 Apr, 2017 @ 1:51pm 
Thanks for the info, @Soldier9!

I want to add that for those who want to edit that .ini, if you use this alternative mod launcher you'll be able to edit all the .ini files of each mod whitin the mod launcher itself, without browsing directories in Windows.

I'm not involved in any way with the development of that launcher, I just wanted to share a quicker way to edit .ini files for those who still don't know about it. :)


EDIT: the launcher may still show a conflict between the two mods until you'll restart the launcher.
Last edited by Metalloman1; 1 Apr, 2017 @ 1:54pm
teh1archon 1 Apr, 2017 @ 2:06pm 
My heart lost a beat for a second when I saw the conflict over alt mod launcher.
TeK DeLorean 1 Apr, 2017 @ 2:41pm 
You're a GOD, thanks for this.
Metalloman1 1 Apr, 2017 @ 3:15pm 
Originally posted by teh1archon:
My heart lost a beat for a second when I saw the conflict over alt mod launcher.

Ahah, mine too, @teh1archon! XD
Magixian 1 Apr, 2017 @ 6:13pm 
Thanks for a nice detailed fix.
Smoothskin 2 Apr, 2017 @ 1:57am 
Thanks for the fix
Jhereg 2 Apr, 2017 @ 8:44am 
Thank you for the easy to find fix.
You say it might not cause a conflict if we use the alt mod manager.. What kind of conflict are we talking about?? And which mod wants to load first??
Soldier9  [developer] 18 Apr, 2017 @ 8:49am 
Gotcha Again removes the conflicting class override from Perfect Information and replaces it with its own that also implements the stuff needed by Perfect Information, so having that load last should hopefully not cause any issues.
Once Perfect Information is updated it will do the same which should remove the need for any fiddling, but until then the sure way of making sure nothing conflicts is manually removing the override from Perfect Information like described in the OP.
Orionox 30 Apr, 2017 @ 10:48pm 
perfect information hasn't been updated since july... is it getting another update?
Soldier9  [developer] 1 May, 2017 @ 1:08am 
@Orionox Yes, tjnome is working on an overhaul of Perfect Information.
Excited!!!! :D
jikkemichiel 14 May, 2017 @ 11:50pm 
thanks!
Vullcan 15 May, 2017 @ 3:25pm 
It's normal situation then i've disabled incompatibility commencing line in the PF mod and then i try to check Tower Hack possibilities by my Specialist % chances info gone now ? Same happens to checking % of hacking drones.
Last edited by Vullcan; 15 May, 2017 @ 3:26pm
Orionox 19 May, 2017 @ 1:06am 
I'm so excited for the updated PI
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