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The mechanic with this burst turrets is, that they can only load 1 single shell. So if you got 3 shot burst you need 3 shells loaded into the turret seperatly. To solve this problem you just need to place the shells DIRECTLY unter the spot where the ppl stand when manning the turret. Ppl do not need to move and get the shells from somewhere else and can load the turret immediatly.
If the shells are not at the discribed spot, ppl need to move to get some. But i think there is an internal timer for burst shot turrets which resets if it cant fire within xy ticks/seconds.
I hope this helped you even with my awful english (sorry im quite tired now) and would love to hear from you if my sollution worked
For the 28cm naval gun add the following line to its def under the <verbs>-scope:
Unfortunately, the same trick doesn't work for the rocket launcher. When a pawn stops operating the turret to find rockets for reloading, the launcher stops firing. Thus the turret does not have enough time to shoot a full burst of 6 rounds. We can work around this by adjusting burstShotCount and ticksBetweenBurstShots. I've done very little testing but for now bursts of 3 seems to be the maximum.
For the rocket launcher:
The .xml-files you have to edit can be found in .\steamapps\workshop\content\294100\868519399\Defs\ThingDefs.
Edit: formatting
at the moment the gunner uses only 1 shell to fire 3 shoots at once if the shells arent placed right under his feet.
anyways thanks alot for the answers.