Starbound

Starbound

Gyrusens+
 This topic has been pinned, so it's probably important
Jiroga  [developer] 26 Apr, 2017 @ 2:06pm
Ideas, Suggestion, & Tweaks
Eiloh fellow starbounders! A mod of this caliber wasn't conceived from one day to another; it was a massive, ambitious project that took hours of labor and critical thinking to get to where it is: and in that mess of spriting, coding, and furious chip-crunching, I've received several suggestions from friends and fans alike that certainly gave the mod a lot of quality!

Maybe you didn't like how a certain item handled and would like to suggest a new use? Or perhaps you found the progression too easy, and want 30 one-shot bosses in a small room to prove how skillfull you really are with an iron sword? If you're the creative and curious kind, perhaps with lore, graphics, mechanics, or anything of the style, you're more than welcome to drop your suggestions here!

It should be said that the mod is constantly growing and there is a plan of action in the works, however there's nothing wrong with adding a little bit more to it!

Have fun, and have a good one!
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Loy 26 Jul, 2018 @ 1:08pm 
If I may, might I request the inclusion of several microdungeons for the spacefarer update? Specifically I would ask for two variants of ships to be available, one being a fully renovated Gryusenic ship and the other being a ship in the midst of reconstruction. With the first being native of this mod and the second relying off of blocks present in Frackin Universe and the style of ships that come along with that mod.
If you are interested, here's a sketch of the partially constructed ship.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1454003829
I also figure that anomalies could be kept in the bottom levels of the ship, guarded by high level NPCs and linked traps.
Aside from that, I don't really have any recommendations to make, though I do enjoy the concept behind dimensional links and a universal vending machine.
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