XCOM 2
The MOCX Initiative (LW2 for Base Game)
 This topic has been pinned, so it's probably important
RealityMachina  [developer] 22 Feb, 2017 @ 6:00pm
Dark Events of MOCX: What they do and when they can proc
All Dark Events should have the base requirement of MOCX HQ being active.

  • Squad Size I (can be done from the start) - upgrades MOCX squad size by one.

  • Squad Size II (available only when Squad Size I is done) - upgrades MOCX squad size again, by one.

  • Coilguns (can be done from the start) - upgrades MOCX's weaponry to Coil tier, or Beam tier for secondaries if a Coil-equivalent is unavailable. Also gives them alloy plating and plasma grenades.

  • Plasma-based Tech (only available when Coilguns is done) - upgrades MOCX's remaining equipment to Plasma or Powered tier.

  • Intensive Care Units (can be done from the start) - upgrades MOCX's healing facilities, MOCX soldiers heal twice as fast from wounds incurred on missions.

  • Advanced MEC Support (can be done from the start) - enables MOCX to field special MECs on the field. They have a few SPARK abilities like Intimidate and Bulwark.

  • Genetic Combat Chips (can be done from the start) - enables MOCX soldiers to gain more advanced PCS equivalents like Smart Macrophages, Long Jump, or Mimetic Skin.