XCOM 2
The MOCX Initiative (LW2 for Base Game)
Golgoth 25 Feb, 2017 @ 1:04pm
Game breaking bug
I've started a monument sabotage mission and encountered a game breaking bug. The MOCX soldiers are somehow there, however they appear to be invisible and IMG icons appear and one of the has the Gremlin in the field, but nothing happens and because of this I cannot complete the mission. Maybe I have started the game without subscribing to the EU/EW and Advent logo mods, but then I did not encounter any MOCX soldiers, but after subscribing to these mods, this bug happened. I'm 40+ hours into the game and I'd refuse starting a new one because of this issue. Could something be done in order for this issue to be fixed?
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Showing 1-15 of 15 comments
DarkrimXtrike 25 Feb, 2017 @ 2:07pm 
Same happened to me, but I was able to shoot at them, even if they didnt move, and fidnish the mission. You cant do that?
Golgoth 25 Feb, 2017 @ 2:59pm 
Kept doing it, but my soldiers were always missing. This bug really nnnoys me :(
DarkrimXtrike 25 Feb, 2017 @ 3:14pm 
Try explosives, or using commands.
Golgoth 25 Feb, 2017 @ 3:34pm 
Which commands?
DarkrimXtrike 25 Feb, 2017 @ 4:17pm 
activate -log -autodebug -enableconsole in launcher and then use "killallais". Should do the trick.
DarkrimXtrike 25 Feb, 2017 @ 4:17pm 
Anyways, looks like realitymachina figured it out.
RealityMachina  [developer] 25 Feb, 2017 @ 4:52pm 
Yeah I believe what was happening is that I had the game to inadvertently try applying appearance data from a non-existent soldier, so what would happen is that a soldier would get eGender_None, and since I have no pawn data for eGender_None soldiers, the soldiers would get no pawns and thus be invisible

That should be fixed now, though please report if it's not.
Golgoth 26 Feb, 2017 @ 1:08pm 
It's working right now. Thanks. Could you make it in some way so that it generates the MOCX soldiers randomly (random props and voices)? It would nice this way without having to create characters that can be Dark VIPs. Anyway, keep up the good work! :)
DarkrimXtrike 26 Feb, 2017 @ 2:01pm 
If you are lazy, you can always import the demo characters, they are a lot and come with dark vip activated. Thats what I did.
Last edited by DarkrimXtrike; 26 Feb, 2017 @ 2:02pm
StefanFr 28 Feb, 2017 @ 8:25am 
Originally posted by RealityMachina:
Yeah I believe what was happening is that I had the game to inadvertently try applying appearance data from a non-existent soldier, so what would happen is that a soldier would get eGender_None, and since I have no pawn data for eGender_None soldiers, the soldiers would get no pawns and thus be invisible

That should be fixed now, though please report if it's not.
Just played an hour long mission and ran into the same issue, I go in a lot more detail in a seperate discussion (which you really should look into to see my problem). It has not been fixed as you claim.
Sinogard 1 Mar, 2017 @ 7:56pm 
Even after 26th of February I encountered same bug as Golgoth. Also, when I targeted enemy, game crash.

Now second thing. I'm not sure if that's correct, but all MOCX soldiers are exactly same. No variaty. It's that alright?
Sinogard 1 Mar, 2017 @ 9:18pm 
Note: Unsubscribe (with restart of steam) and subscribe again didn't help.
Golgoth 2 Mar, 2017 @ 1:22am 
@Sinogard Regarding your second issue. Probably it's because you added only one or very few characters as Dark VIPs. Try adding more in the character pool and try again, even if your soldiers could appear as MOCX soldiers. It's quite cool to see evil doppelgangers of your soldiers. :D
Last edited by Golgoth; 2 Mar, 2017 @ 1:23am
Propagating 3 Jun, 2017 @ 3:36pm 
There appears to be an issue where MOCX soldiers have no bodies, only heads and weapons.
Thalioden 24 Jun, 2017 @ 8:11pm 
I have the same issue as Sparkybear. The MOCX soldiers are showing up as only heads and weapons.

Edit: I discovered that I did not have all of the requirements installed for some reason. After installing them, the MOCX characters appear normal.
Last edited by Thalioden; 25 Jun, 2017 @ 2:20pm
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