XCOM 2
The MOCX Initiative (LW2 for Base Game)
StefanFr 28 Feb, 2017 @ 8:23am
Stasis breaks the game
Here's a fun story that happened mere 2 minutes ago (as of writting this sentence).

I was given probably the hardest mission in Long War I've had to date: I had to clear out an ADVENT headquarters that was absolutely swarming with enemies (over 30 of them if I counted right, and I had to kill EVERYONE). This was during the mid-game I should also add, so I had to go through 2 berserkers, 5 mutons, god knows how many ADVENT shieldbearers, stun lancers, rocketeers and guardians, 4 vipers etc. with laser and magnetic weapons. Hell, there was even an ADVENT General waiting for me at the very end.

But guess who also showed up in this mission? MOCX.
This was also the first time that I discovered that MOCX units could now go into stasis, I didn't care much about that at first, I had an army of enemies to deal with. Fast-forward about 40 minutes I let out a sigh of relief as I take down the final Muton... Only to realize that the mission wasn't over yet for some reason.
I spent about 15 turns running around the map to pick off any stragglers (there weren't any). And that's when it hit me: Mission stated I had to kill everything in sight, but the MOCX units were still technically alive, just completely immortal at 1 HP left.
No matter what I did, I could not kill these MOCX units. I tried with regular gunfire, explosives, AoE gunfire, DoT effects, absolutely NOTHING worked.

Do you know what this means? IT MEANS I SPENT ALMOST AN HOUR, AS WELL AS SEVERAL OF MY BEST SOLDIERS DYING, ON A MISSION I CAN'T ♥♥♥♥♥♥♥ COMPLETE BECAUSE OF THIS MOD!
This issue better be ♥♥♥♥♥♥♥ fixed soon, otherwise I hope this mod gets downvoted to hell.





TL;DR, stasis on MOCX breaks "Kill everything" missions, please fix it.
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Showing 1-6 of 6 comments
DarkrimXtrike 28 Feb, 2017 @ 8:42am 
Have you tried commands? As a last resort they can do it.
EDIT: Already solved.
Last edited by DarkrimXtrike; 28 Feb, 2017 @ 8:46am
StefanFr 28 Feb, 2017 @ 8:55am 
Originally posted by DarkrimXtrike:
Have you tried commands? As a last resort they can do it.
That seems to have worked, actually. The mission finally ended, though at the results screen it showed 41/45 enemies killed (so I guess it didn't actually kill the 4 MOCX dudes).
But still, I shouldn't have to do this in the first place if the creator made sure it worked properly.
And FYI: I used the "KillAllAIs" command to do this.
Last edited by StefanFr; 28 Feb, 2017 @ 9:06am
Stray Inu 1 Mar, 2017 @ 10:11am 
wow, reporting a problem is one thing, wishing a in progress mod to be downvoted to hell is another, Mods are made by volunteers who don't have beta testers that would find every bug, of course when found they would try to fix it, or you can be jerk and scare away some of the best modders in the game, Reality Machina can be probably considered one of the top 5 IMO.
DarkrimXtrike 1 Mar, 2017 @ 11:21am 
Agree completely.
BigTimeTommy 5 Mar, 2017 @ 3:59pm 
Chill tf out dude, it's a mod; when you download a FREE mod, you are essentially signing a contract that says you understand that ♥♥♥♥ can be broken. I've lost 100+ hours across several campaigns due to mod issues that didn't show up until way later in the campaign, but that's the risk you take when you mod out your game. Emphasis on the word "game."
BYE BYE DADA 8 Mar, 2017 @ 10:20pm 
Stefan the Scout your frustration is very understandable. But just take this as a lesson that you should be prepared to encounter bugs. Modders get paid little to nothing (overwhelmingly nothing) and have to do a lot of work to bring you free content. Please just remember to be nice to them, because principle. If you really need to downvote don't curse them with it, it's not the best way to get a hard working volunteer to try harder.

Trust me. Every minute you lost was likely an entire hour this modder spent working on it. He doesn't have a QA department working 40 hours a week to help him.
Last edited by BYE BYE DADA; 8 Mar, 2017 @ 10:23pm
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