Stellaris

Stellaris

Holosphere Rising
silfae  [developer] 21 Feb, 2017 @ 3:01am
Contents
Holofrixits trace their origins to the frozen caverns of Zixiprat, an abandoned planet surrounded by the torn remains of ancient battleships and the ruins of forgotten civilizations.

A seamless union between organic and cybernetic matter, the Holofrixits are a young but prolific species. United under the Xechiros, the free-thinking administrative caste, they have quickly overrun the desolate, arctic plains of their homeworld, greedily feeding on electrical discharges pouring from the power plants of their predecessors.

With the resources of their homeworld depleted, the rulers of the Holosphere started to turn their gaze to the stars...


Contents
Animated Portrait set
Contains an entirely new, slightly animated set of neon arthropoids.
They have alternative skin colors, different clothing, sexual dimorphism, and caste dimorphism, with different subspecies being spawned depending on their role.
And they also have the sparkly effects of the Unbidden.
You can easily use this portrait set to create new Custom Empires, just like you do for the vanilla sets, but mind you, if you do that, you won't be able to use the racial trait and various mechanics that have been assigned to them in my original custom Empire.

Custom trait
Just like in my other portrait mods, I've added a new racial trait to better represent the new species, rather than having to mix and match with the vanilla ones.
The trait will only be used by the custom Empire and cannot be selected, either by the player or by the AI for other random species. It provides several buffs and debuffs, making Holofrixit population easy to manage, but reducing the life expectancy of their leaders and the effectiveness of their armies.

Custom City Set
Entirely new custom city set. It is used in my custom Empire, but it can be applied to any other custom Empire just like the vanilla sets.

Custom Building
Polarizing Nexus (I, II, III), the energy equivalent of the mineral silo: it increases the Empire’s energy capacity and enhances production of neighboring power plants.

Custom Starting Solar System
The Zessi system: you start on a small, overcrowded arctic planet with not many resources, but the many ruins surrounding you may provide a significant boost for your technology research.

Custom Breedable Population
If you select the Holosphere as the starting Empire, you’ll be able to create special populations within your planet tiles. More detailed information below, in “Gameplay”.

Custom Government Form
The Holofrixit Hive-Network: a hybrid government form halfway between oligarchic and dictatorial. The ruler is elected on death, from the pool of governors, or via emergency election.

Unbidden Ships
The virtual battleships of the Holofrixit are represented by using the graphical_culture of the Unbidden. The ship set is available for use for any custom Empire.

Custom Empire
The Holosphere: a Hive-Network, collectivist/fanatic materialist Empire with attached background, using all of the mod's features, ready for use.
It is set as forbidden for AI use by default, but you can easily change this setting in game by following the instructions below.

Enabling for the AI
If you want to have the Holosphere be used by the AI as well, there's a very simple way to do that directly in game.

1) Go to the Empire selection screen (New Game).
2) Select the serpentoid custom Empire (Holosphere).
3) Click Edit.
4) Click Save.
5) Click Back.
6) Scroll up to the new "Holosphere" you've just duplicated.
7) Click on the little eagle flag on the side of the Empire selection tab until it tells you "Empire Spawning Allowed".
8) That's all.

Gameplay
WARNING: All the following applies only to the Holosphere Custom Empire. Using just the portraits, or just the ships, or just the city set will not affect your gameplay in any way. If you don’t like any of the features listed below, remember that nothing compels you from using any: simply do not pick the Holosphere as your starting Empire and you will experience absolutely no change on gameplay compared to the vanilla experience.

Energy Feeding
Holofrixits are not entirely organic. As such, they rely on energy for their sustenance, like robots, with their needs depending on the caste (warrior pops consume more than drones but less than ganglions). Unlike robots, Holofrixits breed like a vanilla species; drones in particular can populate a planet very quickly, which is something that can be useful for colonization, but can very quickly deplete your energy reserve.

The Castes
Holofrixits have five different castes, each with its own pros and cons: drones, warriors, genotypes, ganglions, and administrators.

Drones are your normal population: they are average at mining, mediocre at research, and weak at fighting. They are produced normally, through the spreading of existing populations, just like any vanilla species.

Warriors are the fighting caste: they can be created by decision (like you would for robots), but they can also reproduce on their own if a population has already been spawned. They are bad at resource gathering and even worse at research, but they are more loyal than drones and provide good armies.

Genotypes are an advanced version of warriors: they can be unlocked by researching Epigenetic Triggers and breed even slower than warriors, but provide the strongest basic armies the Holofrixits can produce.

Ganglions are the scouting caste: they are not good for any sort of manual labor, but they are ideal for working at research facilities. Like Warriors, they are built by decision, but they are completely sterile and so will not spread to nearby tiles.

Administrators are the high caste, represented by rulers and governors. They have short lives but gain experience at a faster pace.

Virtual Intelligence

Holofrixits cannot build vanilla robots. Researching robotic tech will instead unlock advanced versions of the Holofrixigram. This form of virtual intelligence can be built like vanilla robots and is only good for energy gathering.
Just like vanilla synthetics, Holofrixigrams, when developed too much, run the risk of going rogue.

Compatibility

Most of the content of this mod should not conflict with anything, with the exception of two vanilla files:
00_robot_pops
00_armies

If you have any other mod which uses one or both of these two files, it’s likely they’ll conflict, but don’t fret: the changes I’ve made to these two files are very small and, if there’s conflict with another mod but you still wish to use both that and this, simply delete these two files from your version of my mod (from the folder / holosphere rising). You may see additional armies and pops in your selection tabs, but it shouldn’t break or affect your gameplay in any significant way.


Mods by Sìlfae

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=711825958 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=710345134
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=707415339 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=707779361
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708669421 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=861800679
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=868965217