Airships: Conquer the Skies

Airships: Conquer the Skies

delta airships parts
cataclysm 27 May, 2017 @ 6:57am
sandpie noticed you
hey wellhunter,

prety much done anyhing there is to do in modding this game, if you need any help/heads-up/tips let me know i usually have some spare time to help.

this is me saying you can ask almost anything and i will awnser it with my smug nmbr'1 mod status and experiance of being one of the first modders.
Last edited by cataclysm; 27 May, 2017 @ 6:57am
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Showing 1-15 of 30 comments
cataclysm 27 May, 2017 @ 4:18pm 
*pokes some more*
WellHunter  [developer] 7 Jun, 2017 @ 8:24pm 
cool thanks

WellHunter  [developer] 7 Jun, 2017 @ 9:44pm 
infact do you know how to make a module that can only be placed next to a one other type of module

like modular boilers or modular weapons
cataclysm 8 Jun, 2017 @ 7:13am 
Originally posted by ACA WellHunter:
infact do you know how to make a module that can only be placed next to a one other type of module

like modular boilers or modular weapons
i get you and no... the only adjacency bonus that is around right now is one where it boost(or decreases) the hp of any touching modules.

and i don't think there are any restrictions as of yet, other than some clever use of crew movement paths where you have modules that are split in two sections that can only be accessed from a different one and even that can be bypassed with corridors.

WellHunter  [developer] 8 Jun, 2017 @ 10:17am 
ok thanks dude....or lady
WellHunter  [developer] 8 Jun, 2017 @ 10:18am 
i dont really know

cataclysm 8 Jun, 2017 @ 11:01am 
it's the internet, everyone is a dude even when it's not, or at least that's how it used to be in the old days. thinking of it the only thing that is modulair is posibly a ram brace that could boost the hp of it. there is a acuracy booster but that just has to be on the ship for it to work.

anyway already tried pearing into the deep dark that costum crew/troops?
WellHunter  [developer] 8 Jun, 2017 @ 12:26pm 
oh im trying the troop thing for my new airplane troops and it is hard
WellHunter  [developer] 8 Jun, 2017 @ 12:28pm 
and yeah im thying to think of a diffrent way to do the boiler
cataclysm 8 Jun, 2017 @ 12:36pm 
Originally posted by ACA WellHunter:
oh im trying the troop thing for my new airplane troops and it is hard
look at it if it's a chain of requirements

module needs crew,

this crew needs a simple(distant look) from the spritesheet

and a animationbundle(how it animates and where the limbs are attached as well as)

at the same time needs a animationappearance where the body parts in use are listed, located in the img and sized.

you can also change the particles like bloodsprays and the sounds they make

this is the whole reason why re-skining is simple but you hardly see any new looking crew, because if it's human like you only need to change their appearance. buecuse you only need to add one thing
Last edited by cataclysm; 8 Jun, 2017 @ 12:37pm
WellHunter  [developer] 8 Jun, 2017 @ 1:50pm 
yeah thanks for this and i got it all done so im thying my new drones

WellHunter  [developer] 8 Jun, 2017 @ 3:35pm 
well i just updated me mod with some drones so enjoy and tell me how they are thanks

WellHunter  [developer] 8 Jun, 2017 @ 7:47pm 
and can you help me make a meele like a saw blade thats in the game?
WellHunter  [developer] 8 Jun, 2017 @ 10:47pm 
also im have some trouble with land troops like small tanks not like bording troops if you can help that that will be wonderful
cataclysm 9 Jun, 2017 @ 5:26am 
Originally posted by ACA WellHunter:
and can you help me make a meele like a saw blade thats in the game?
eh yeh, you can, you just have to copy it's stats and look at how it does things, and it's basicly a fast fireing gun that has a max range that is extremely close and overlaps with the barrel sprite.

Originally posted by ACA WellHunter:
also im have some trouble with land troops like small tanks not like bording troops if you can help that that will be wonderful
well i guess you could copy a plane but then change it's stats to be more spider/marine like(CanFly: nope,) there is allot you can do.

you can say how far they can jump(or at all), how fast they are, if they can board or if they are anti-air.

if you give someting "ismachine": true, it will auto-deploy and start figthing stuff on it's own but it also can be repairble or be a one time use thing that is not able to be fixed in the field like smart ammo.

it's why i like that zark in 3 months-ish will change the crew animation from point based vectors to your traditional animated sprites that use standard animation frames as that is much easier for the lame-man to use.
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