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It might be the vmt thats causing it. If you can send the spy_blue.vmt, I can give it a look.
I also tried recreating the issue on my end, the black thing happens when I set the $cloakfactor between 0.3 to 0.9
Can you send me a screenshot of the scene and the element viewer?
from the description
I'm not sure if I'll still be able to complete the model with its own head and facial rig because of time, motivation and priorities. I'm still learning HWM.
Yes, it was intended to be a complete model, without all this instructions I had to type out that people have to follow to be able to use my model, but due to lack of time because of my internship and upcoming graduation, and lack of knowledge in how to write HWM models, I haven't made the complete version, if ever I don't complete it, there's this at least. If there's someone who is interested in completing my model, they are most welcome to do so.
but these guys do
https://www.youtube.com/watch?v=Se9Dq3Tfnk8
https://www.youtube.com/watch?v=2OGzZEumXig
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225318538
find the spy_blue vmt and add "$cloakPassEnabled" "1" then spawn the Spy model again
you'll have to add that parameter to the other vmts if theres more than one
Though I have no idea what you just said, I acually found an alturnative. I just added a spy head, (which is found on the workshop) to the RR body and then locked it in place.
that works too lol
but if you want me to go in depth for future reference, i dont mind
There are 2 types of files that models in SFM and other source games use to have textures and materials on them:
-VTF file for the texture/image itself
-VMT file which contains the parameters or code for the material for the VTF. This controls, for example, its shininess, or if its gonna be transparent or have glowing parts, etc
These files can be found in the materials folder in usermod, tf, tf_movies, and other game directories in SFM.
VTFs and VMTs usually has the same names, other than the file types, you can tell which one is which by its file size, VMTs having less 10kb and VTFs having around 500kb and above.
To open these files, you must download this:
http://nemesis.thewavelength.net/index.php?c=238
To find the spy_blue.vmt, you go to game\tf\materials\models\player\spy or it could be in game\usermod\materials\models\player\spy directory.
Open the spy_blue.vmt in VTFedit, in here you can tinker with the material parameters.
Paste "$cloakPassEnabled" "1" within the brackets then save the vmt, this will add the $cloakfactor option when you override materials.
To see if the $cloakfactor is added, spawn the Spy again and do steps 3, 4 and 5 again.