Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but you're right I'll use downscaling for those who don't have access to the screenshots.
and no, changing visual representation of units doesn't affect gameplay.
I think the confusing part is that the name of it is called a 'modpack', yet it seems to only have one function, that is reducing the size of units.
People like specificity; I'm not saying its a bad mod, it seems really interesting, just a very clear description is preferred.
Sadly the civ6 modfing tools, while being better than civ5 in some case are worst in some other, and the "modpack" part (ie including ethnic units from other mods) is not possible without complicated coding ATM, and requires multiple compatibility components while everything could be kept under one mod for civ5
I'm still hoping to do it if Firaxis give us better tools.
but they are in the collection for easier downloading.