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my question is can i increase the builder charges way more than the 5 you put,using your mod or do you suggest i do it through the BUILDER MOD V1.0(by 12 monkeys)
If the other mod is named like "Builder Mod", then it would load before UIM and you could edit the related file.
But if this other mod only does increase the build charges, you could do it also easily within UIM, that you don't have to use multiple mods which do the same.
Please check my other thread here "Tutorial - How to customize UIM".
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/871029057/135509823664871077/
There you can find the related folder where you can edit the related file "UIM_Units.xml" and search for the entry UNIT_BUILDER. You can increase there the BuildCharges="5" to whatever you like. I tested 99 and it worked, but I don't know if higher numbers do work and you could test it.
Just remember that the changes of the build charges do only apply to newly created builder units. The already created units use the old settings. But you should see the edited build charges if you hoover your mouse over the recruiting icon of the builder if your new settings will apply if you recruit a new builder.
<Set ZoneOfControl="false"/> means this unit doesn't "exercise" ZOC.
What do you mean? That it doesn't work on these 3 units?
Yes. An enemy warrior limits my scout's movement.
Scouts and Rangers don't ignore enemy unit's ZOC, though.
You need to add this code.
<TypeTags>
<Row Type="ABILITY_IGNORE_ZOC" Tag="CLASS_RECON"/>
</TypeTags>
Thanks for your feedback :-)
Good so I will test, look at it and fix it in the next version.
Thank you for the update.
Now Recon units ignore enemy unit's ZOC.
However, Scouts, Rangers and Helicopters still don't exercise their own ZOC.
In other words, they don't limit enemy's movement.
I assume it is NOT intended.
How about deleting ZoneOfControl="false" in the UIM_Units.xml?
cf.
Sample file
http://www.dropbox.com/s/w8hsjd2vj82bgck/UIM_Units%20%28Sample%29.xml?dl=0
Yes great that's intented that the Scouts, Rangers and the Helicopters do ignore enemy ZOC.
Oh yes you're right and that was my fault. I forgot to delete the related "ZoneOfControl" entry on these 3 units. Then they should limit enemy's movement.
I will do this asap.