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Yes I think it's good for the players that they can customize UIM to their wishes if they want. :-)
Additional information for players who customize UIM to their wishes:
Please note your changes. If I will update UIM again, then your changes will be overwritten with the new version.
I wanted to get your advice on coding, and I hope this is the best way to reach you.
My question is this: How would difficult would it be for one to code a Hard Limit for Military and Religious Units, similar to Traders.
My reason for wanting to code this: I like to play the game with Very High Science/Culture Cost, and Very Low Production Costs. However, the AI eventually covers the map with units.
If there was a Hard Cap on Military/Religious Units ( My initial plan would be City# + Encampment#/Holy Site# ), then the AI would keep a moderate number of units, and I could enjoy the different Eras.
Thank you.
Thanks a lot for your nice words and good that it's appreciated that I showed how all can easily customize UIM to their own wishes. :-)
Basically there is no value which we can set in the related vanilla "Units.xml" database table which would work as a limit. Unfortunately I don't know how to code this.
Here are some links to the very popular English Civilization forum:
https://forums.civfanatics.com/forums/civ6-creation-customization.541/
https://forums.civfanatics.com/forums/civ6-released-mods.557/
https://forums.civfanatics.com/forums/civ6-individual-components.560/
I would suggest that you ask this question somewhere there, as probably another modder solved this problem already.
As it is written in my little tutorial here on the Steam thread, you can easily modify UIM to your wishes.
UIM_Units.xml and UIM_Gameplay.xml are located here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871029057
At the start of the file UIM_Units.xml you will see this:
<GameInfo>
<Units>
In this block <Units> </Units> you can add new updates or change my existing ones to your wishes.
Just add these lines to my file as an example how to update the range of an artillery unit:
<Update>
<Where UnitType="UNIT_ARTILLERY"/>
<Set Range="3"/>
</Update>
You will find all units in the vanilla file Units.xml within the block <Units> </Units> here:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data
UNIT_CATAPULT
UNIT_BOMBARD
UNIT_FIELD_CANNON
UNIT_ARTILLERY
UNIT_ROCKET_ARTILLERY
Nice that my little tutorial did help you. No the order of the related entries doesn't matter as long as it is within the <Units> </Units> section.
reason i ask is i was also trying to increase the archer stats but it didnt change them and dont know why. i didnt see any reference in your mod for them
Yes I didn't changed the archer stats itself in my mod. But you can enhance of course your personal UIM version with additional entries.
Sorry I don't know how to edit this.
Basically the higher the number is, the more will the next unit of the same type cost.
You don't know the "formula" behind it?