Tabletop Simulator

Tabletop Simulator

One World
P.Panda™ 6 Apr, 2020 @ 3:29am
"The Current Zone is busy"
Hey there,
I really apprechiate your mod, but got a problem to solve.

I made a One World Map - saved and packed it.
Now when I "build" it, I get a "comic-cloud" texture somewhere above the table and some of the Props saved in the World are on top of that cloud.

It wont' let me repack the world or do anything with "Oneworld" from there on.
Also gives me the message "The Current zone is busy" when I try to do so.

Any tips to solve the problem?:winter2019happyyul:
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Showing 1-5 of 5 comments
Boron 19 May, 2020 @ 3:51pm 
I have the same problem. Get anywhere with a solution?
Luhmann 22 Apr, 2021 @ 9:06pm 
I too have the same issue... happens at the most random times ::steamfacepalm:
48787 15 Aug, 2021 @ 8:23pm 
I'm having the same issue.
I got it to work once by pressing the "import" button on custom models again. But that only worked once, and never again. It still snaps them into place when I do that, but I can't pack the map if i make edits or something like that because the zone is busy. Worse yet, if I keep messing with it, it eventually breaks and I have to reload a save, which I'd have to do anyway if I wanted to try to salvage the map.

One thing that kind of worked is if I have a save before it breaks, I can delete the objects causing the issue, reupload them, and repack. But this only seems to work for a limited amount of time.

In case it helps, its usually the same one object that always appears over the cloud-thing, however sometimes one or two more objects show up up there alongside the problematic one.
48787 15 Aug, 2021 @ 9:07pm 
Lil update! I found that one of the problematic pieces wasn't even up in the sky! It seems to mostly be objects that have unique colliders and non-convex hulls. Right click some of your objects like that that are placed, go to "Custom," and click import again. Sometimes it can fix it!
ColColonCleaner 27 Feb, 2022 @ 10:30pm 
For me this problem mainly happened with objects with non-convex colliders like 48787 mentioned, specifically complex buildings. It only **sometimes** was an issue though, and seemed to relate to the number of pieces contained in the map although map object count is not usually a problem.
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Showing 1-5 of 5 comments
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