Tabletop Simulator

Tabletop Simulator

One World
Collider mesh of object breaking upon packing then reloading
hey guys,

i'm making simple terrains in blender and import my object into tts, and it works perfectly when first added to the program. I can add objects to it and the collider mesh works as intended.

The problem is once packed and saved, when you reload the map later.

The collider mesh has broken and changed to boxed. So when you add your DnD characters they are floating.

i've tried so many different things.

I have my .obj the same file in model/mesh and collider, and i have non-convex ticked. I've tried different types as well.

Has anyone else had this issue?

Cheers
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Showing 1-2 of 2 comments
Azzco 10 Nov, 2020 @ 10:51am 
Same issue on my end. The last few times I tried making 3d maps I had to unlock --> lock the object to get collision working properly. If you select the object with the gizmo tool it won't be flying around like crazy when you unlock.

I hope that better collision meshes will help (separate, simple objects) but I haven't tried anything like that yet.
Malasuerte 30 Dec, 2020 @ 5:51am 
After you load the map click the SYNC button in the One World tablet. It will fix the colliders.
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Showing 1-2 of 2 comments
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