Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
TSL Problem since last mod update
Since the last mod update (15 July 2019) on greatest earth map whenever I start a game with or without TSL the game starts, the map loads but I have no city nor settlers and so I'm unable to play.

Here are the lua.logs ; https://pastebin.com/9VAivGiR

Will be glad to give other logs if needed.

Ps : I use quite a lot of mods but the whole thing worked yesterday before the update as I was able to create the exact same game (I just wanted to restart it at since I messed up my start ;) )
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Gedemon  [utvikler] 15. juli 2019 kl. 4.31 
Thanks for the logs, I'll have a look, something is definitely wrong here.
Sist redigert av Gedemon; 15. juli 2019 kl. 4.32
Sammaye 15. juli 2019 kl. 9.07 
I am getting something very similar, expect it's all in the wrong places, i.e. the civs get wrong cities and in wrong places, like I get the US getting Russian starting location cities, etc etc
Sammaye 15. juli 2019 kl. 9.09 
To add: it is ever since the last update as well
i made a few tests on my side and as stated by someone else in the discussion thread if I check the "random placement alowed" the city spawns this time but still at the wrong location (southern spain for victoria for my test). Don't know if it helps but I thought I should post it here just in case.
Chrizzly Bear 15. juli 2019 kl. 14.52 
I'm having the same issue with civ placement since the last update too.
arvedui78 16. juli 2019 kl. 1.30 
Same here.
Sammaye 16. juli 2019 kl. 8.47 
If I take an old save game and restart it the script runs correctly, I am guessing this is because Civ holds a copy of the mod in the save game, but that;'s a way around, you can use an old save game to launch a new game, but you cannot launch with new civs
?Realslow 18. juli 2019 kl. 2.22 
same here. no updates yet?
?Realslow 18. juli 2019 kl. 2.28 
Opprinnelig skrevet av Gedemon:
Thanks for the logs, I'll have a look, something is definitely wrong here.
https://github.com/lackhole/temporary/blob/master/README.md
for same error logs. Hope it helps
Syncopatix 18. juli 2019 kl. 12.57 
I have had the same problem, with Civ's not starting in their TSL, but that seems intermittent and i can't recreate it, its just a "sometimes" thing. What i am finding though, is that EVERY game i start, the labels are wrong.. wrong sea names, wrong river names, wrong city names almost as if there's a TSL overlay that isn't loading. Sorry if this isn't clear, i'm afraid i'm not really (read: at all) programming literate.
arvedui78 18. juli 2019 kl. 15.01 
Syncopatix, about the labels for geographic features: they are not related to how they are in the real world. Instead, it's like a random map, the names are taken based on the civs nearby.
Gedemon  [utvikler] 18. juli 2019 kl. 21.43 
Yes, there is no way to set the labels ourself ATM, unless you replace the whole method by another.
Gedemon  [utvikler] 20. juli 2019 kl. 5.26 
TSL should be fixed with the latest update, please provide new logs if you still get issues.
It works indeed ! thanks a lot !
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