Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
ltompete 4 Aug, 2019 @ 4:59pm
Error starting game
Greetings!

I've been working on a custom Enormous map in WorldBuilder and converted it via YnABMC.exe earlier today. When I attempt to play the modded map, however, the game boots me off the loading screen after a second or two and gives the message: "Error - One or more of the startup scripts has an error. See lua.log." I've tried different combinations of civs, settings, options and mods, but I run into the same issue each time.

Here is the lua.log: https://pastebin.com/wwpN3w8e. If you have the opportunity to look it over and lend any insight, I would be extremely grateful. Please let me know if you need anything else. Thank you so much, and thank you for making such an awesome mod! :)
Last edited by ltompete; 4 Aug, 2019 @ 5:00pm
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Showing 1-11 of 11 comments
Gedemon  [developer] 4 Aug, 2019 @ 5:10pm 
thanks for the log, could you show me the LP_Test_Map.lua content too ? or the full mod ?
q noia vei 4 Aug, 2019 @ 5:14pm 
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ltompete 4 Aug, 2019 @ 5:44pm 
Surely!

The Test Map.lua: https://pastebin.com/vGm7UBrM
The Mod Info file: https://pastebin.com/EPdyV0mQ

Thanks once again!
Gedemon  [developer] 5 Aug, 2019 @ 4:05am 
You've used the latest version of ynabmc released this WE?
ltompete 5 Aug, 2019 @ 8:26am 
Yes, I made sure to get the latest version yesterday before converting the map. Although, I had an older version installed when I first started working on the map itself two or so weeks ago. Could that possibly be causing a conflict?
Gedemon  [developer] 6 Aug, 2019 @ 2:02pm 
IDK, I'll do some test on my side, I may need to update the export code for latest YnABMC version.
Gedemon  [developer] 8 Aug, 2019 @ 6:18pm 
Export should work again with the latest update of YnAMP, let me know.
Poplicola 10 Aug, 2019 @ 4:01pm 
I just got the same error after successfully loading the map last night.
Gedemon  [developer] 10 Aug, 2019 @ 10:39pm 
Originally posted by aaronaz:
I just got the same error after successfully loading the map last night.
Post the Lua log from just after you export the map and the mod created from it too please.
Last edited by Gedemon; 10 Aug, 2019 @ 10:39pm
ltompete 11 Aug, 2019 @ 2:47am 
I exported that old map to create a new mod, but I still ran into that same issue. Out of curiosity, I threw together a couple of new maps using World Builder and exported them with your latest update, and the mods created from them do work now. So I'm not sure if there was just some inherent issue with that old map. But the new ones work, and that's the important thing! :)

Thank you so much for your help! I greatly appreciate it!
Poplicola 11 Aug, 2019 @ 1:19pm 
I was getting this error when loading a saved game configuration. I created a new saved game configuration and have been able to load ever since without an issue.
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Showing 1-11 of 11 comments
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