Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
tze.mallory 23 Jun, 2019 @ 12:30pm
Giant Earth Map Crashing On Sea Level Rise
I posted a couple of days ago to say this was (maybe) fixed after the June 2019 update from Firaxis.

Sad to report this IS STILL A PROBLEM (as at Sunday 23 June 2019 2000 GMT+1).

Sorry for jumping the gun and getting peoples' hopes up - maybe this information will help however...

The crash happened on Climate Change Level 2 i.e, the first "proper" rise (1m) and not the "first Climate Change Level" (0.5m).

Pastebin Lua logs:
https://pastebin.com/CjF2cQZL (Mars Project built same turn - go me!)
https://pastebin.com/jMsQAZNB (Swapped production so the Mars Project not built in case that was doing something)

My PC SetUp: Intel I7 with 8 cores, 16GB RAM, NVidia GTX 970, Game running as DirectX 12.

My CivIV SetUp includes mods: Better Report Screen and CIVIG 2 (for the Demographics).
I have been using CQUI but disabled it because the June 2019 Firaxis update has played merry hell with the map controls and the minimap.

I will keep hold of the save game in case that would be useful and have zipped all log files up too.
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Showing 1-2 of 2 comments
Poplicola 24 Jun, 2019 @ 2:51pm 
Noooooo! I had put the game away for several months waiting for the late game crashes to get fixed! I was hoping it was finally good to go but I guess not yet!
tze.mallory 25 Jun, 2019 @ 1:50am 
Worth mentioning that if I hadn't deliberately spammed a lot of coal power plants to force the sea level rise I could probably have won the game...
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