Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Starsaver 28 Oct, 2019 @ 10:16am
Mod crashes at launch
Been trying to play with this mod for months and it never gets beyond the leader screen. I have the .lua log though.

DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
ScenarioSetup: There are 6 participating players.
ScenarioSetup: Building Game Setup
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 6 participating players.
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 6 participating players.
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 4 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
ScenarioSetup: Hiding Game Setup
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: true
LoadScreen: true
Map Script: Loading GreatestEarthMap script
GenerateRandomMap: Map Seed = -669197436
Map Script: Calling Map Generator
Runtime Error: C:\Users\Tahl-War\Documents\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GreatestEarthMap.lua:42: function expected instead of nil
stack traceback:
C:\Users\Tahl-War\Documents\My Games\Sid Meier's Civilization VI\Mods\Yet (not) Another Maps Pack\Maps\GreatestEarthMap.lua:42: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Last edited by Starsaver; 28 Oct, 2019 @ 10:16am
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Showing 1-1 of 1 comments
Gedemon  [developer] 29 Oct, 2019 @ 3:19pm 
delete the version of the mod in "C:\Users\Tahl-War\Documents\My Games\Sid Meier's Civilization VI\Mods\" and keep only the steam version installed.
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Showing 1-1 of 1 comments
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