Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
RYSHER 3 Mar, 2019 @ 1:02pm
Strange graphic bug/glitch with polygonal geometry (stretched polygons)
Hello! First of all thank you for fantastic job! This is a great mod!

Here is a screenshot of the graphical glitch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1672516905

I play on the giant earth map. Civ 6 + all DLC and yours YnAMP. No any other mods.
All available nations are in the game.
I've played more than 850 turns. The glitch appeared at ~700 turn. The whole map has been revealed way before that and there was no such artifact in that area or anywhere else.

Here is what I have found so far:

1. The glitch is not there when I load my save. It only appears after 2-3 turns.

2. The glitch is not fixed. It changes its form a bit but it is always at that area.

The area is right at the west/east border of the map which might be helpful.

3. Changing graphic settings and reinstalling nvidia drivers doesn't help.

4. I turned off all the other software such as antivirus, messengers and so on.


System specs:
i7-3770K
16gb ram
8GB 1070 Asus dual (latest nvidia drivers are installed)
Win7 64bit ultimate + all Windows Updates installed.

Game settings set to medium and all the effects (blur, occlusion, etc...) are disabled. except for AA set to 2x. As I said changing them doesn't help.

Since I have installed the game I never did any changes to my pc. No new software or hardware has been installed.
Last edited by RYSHER; 3 Mar, 2019 @ 4:19pm
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Showing 1-10 of 10 comments
RYSHER 3 Mar, 2019 @ 4:06pm 
Here is an important update about the glitch behaviour:

1. Like I said the glitch appears right at the "seam" of the eastern and western borders of the map.
I tried to move my battleships along the seam and the glitch kept generating itself in that area.

2. It generates not only stretched polygons but also a fake terrain. Here is the screenshot:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1672668120

The battleship is able to sail on that fake terrain but it "jumps" while sailing on it like a car on a bumpy road. As i see the fake terrain appears on water tiles while stretched polygons appear only on soil

3. When I load a savegame and there is no glitch (it starts after 2-3 turns) the game crashes right after I move my battleship to the problem area. It "blinks" black screen for a second and crashes. I can avoid crashes If I wait 2-3 turns for the glitch to appear and only then move my batteships to that area.

Here are the logs + SAVEGAME:
https://drive.google.com/open?id=1LzZ4o5_OSjO8s4qg4sSa1DpLRR2F70Nm


P.S. I need to mention in front that it is not a hardware issue. This glitch I found out only in Civ 6 at "the late game" period which is about after one week of play (more than 700 turns without the glitch).. I haven't experienced the stretched polygons problem in any other game. I tested my pc in furmark and other benchmarks with no errors or artifacts.

Last edited by RYSHER; 3 Mar, 2019 @ 4:10pm
RYSHER 4 Mar, 2019 @ 1:59am 
Another important thing to notice:
Today I loaded a save and tried "reveal all" command. The game crashed a few seconds after. It showed me "a natural wonder discovered" and then crashed. I tried three times and ended up with the same result.

I started a new game - Giant Earth with all nations and executed "reveall all". No crash. I played a few turns, hitting "reveal all" and still no crash.

It seems like the game generates some sort of bad tiles during the late period. They either cause that strange glitch with stretched polygons or a crash. May be entering a specific era is the reason. Entering a new era changes the look of buildings, traders, etc, so may be some tiles go crazy for some reason. And the game crashes as soon as they become visible to the player either with "reveal all" or by exploring tiles with units.

I hope this along with the savegame file will help to solve the problem since it is quite common one.
Last edited by RYSHER; 4 Mar, 2019 @ 2:03am
RYSHER 4 Mar, 2019 @ 4:23am 
Guys, I would really appreciate if you check my savegame file. I'm just curious will you get the same glitch or not? Just go to Portugal area you will find two of my battleships there. (I play USA) Try to move them near Libson and lower to the west Africa coast. Just make a few turns and please post here whether you faced a game crash or stretched polygons.
Last edited by RYSHER; 4 Mar, 2019 @ 4:23am
Gedemon  [developer] 4 Mar, 2019 @ 6:32am 
Thanks for the detailed report and logs/save

I can't load this saved game (I don't have all DLCs neither R&F) but I'm interested in who can load it, and with which GPU and OS
Gedemon  [developer] 4 Mar, 2019 @ 6:33am 
I'll post your files in some other threads for more visibility.
Last edited by Gedemon; 4 Mar, 2019 @ 6:33am
Gedemon  [developer] 4 Mar, 2019 @ 6:46am 
and just for reference, you can load the saved game you've posted above on your computer ?

on this save the glitch appears after 2-3 turns and it crashes on reveal all ?
RYSHER 4 Mar, 2019 @ 7:57am 
Gedemon, thank you I appreciate your help!

1. Yes, I can load the savegame easily. Sometimes the savegame might not load (stuck at loading screen with Roosevelt and text) but it seems like a random bug. Just need to make another attempt. I would say 9 times out of 10 the savegame loads successfully. It takes about 3-5 minutes to load.

2. Yes in that savegame glitch appears after 2-3 turns. Sometimes even after the first turn. As soon as AI finish his turn the glitch appears. It is a bit random I suppose it depends whether AI moves some units or not. Also, the glitch changes its "pattern" from turn to turn. And again I assume it depends on AI units' movement.

Yes, it crashes on "reveal all". I load the save and right after that I do "reveal all". The result is crash. Also, crash happens when I move units to the area of the visual glitch BEFORE it happens. When the glitch has happened the game does not crash and I can sail through the glitch with no problem.

--
Like I said before I started noticing the glitch way before the current game progress. It was about ~700 turn when I noticed it for the first time. I have played more than 150 turns with it. I did experienced a few crashes but not so often to be care about. May be it was more or less stable because I did not move my units to that area.
Last edited by RYSHER; 4 Mar, 2019 @ 8:02am
RYSHER 7 Mar, 2019 @ 8:09am 
Ok, so I've just submitted a huge text to 2K with detailed description of the bug and random crashes. I provide them screenshot and dxdiag.txt file. I'm gonna keep you updated in case if 2K would reply with something important.
RYSHER 8 Mar, 2019 @ 6:39am 
I invested a little bit more time trying to find the cause for crashes... Well, I tried to play with the glitch and ended up on turn 878. The game can't go further. Interesting fact is that it crashes always at the same point:

AI's turn is in progress and when it comes to ROME the game crashes...

I googled and found that many players have experienced the same issue. There was an official 2K message from support that they aware of the bug and they adviced to declare war on problematic nation. That did not help me although it worked for some folks.

Also, some new info about the graphical glitch.... I found a few topics with reports about the same problem. One player wrote that the game has some problems with accessing to RAM/VRAM which might cause those artifacts as well as crashes.

All of that leads to a conclusion that has already been confirmed. The crash problem does not relate to a mod, same goes for graphical artifacts.
RYSHER 16 Mar, 2019 @ 3:18am 
The reply from 2K finally has been received. Nothing interesting, pretty standart. "Reinstall game/windows/drivers, etc". They don't even read my text because I wrote that I tried to reinstall all of it. Of course they want me to disable the mods. So, no help from to 2K...
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