Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
All the games with the giant map crash at the turn of the sea level raising
I tried several times with more games but precisely at the turn of the first melting of the glaciers and rising of the sea level all the games can no longer go on and crash. All crashes occur on the Giant Earth (180x94)
Naposledy upravil Rickym96; 24. bře. 2019 v 13.52
< >
Zobrazuje se 110 z 10 komentářů
Same issue. I turned graphics all the way down and there are only 7 civilizations (left) in my game.
Lua log: https://pastebin.com/srXe9734
Database log: https://pastebin.com/dymEM0C4
Modding log: https://pastebin.com/3KEyBVcg
The same crash also happens using only this mod.
Gedemon  [vývojář] 31. bře. 2019 v 13.28 
confirmed at 180x94 but still related to the game not handling larger map size anymore, flooding does not generate crashes on YnAMP smaller maps or on custom region of the larger maps.
Seriously hope that there is some changes in the upcoming patch to enable large map like Gaint map.
Gedemon původně napsal:
confirmed at 180x94 but still related to the game not handling larger map size anymore, flooding does not generate crashes on YnAMP smaller maps or on custom region of the larger maps.
By the way any news about the date of patch release? I read it is in April but no exact date.
When developers don’t give specific date, may means not soon. I presume mid to end April.
RYSHER původně napsal:
By the way any news about the date of patch release? I read it is in April but no exact date.
So what is the maximum playable map width at the moment?
Patch is out. Anyone tested whether there are still crashes?
My save doesn't load after the patch
Haydos původně napsal:
Patch is out. Anyone tested whether there are still crashes?

Yes, I've tested it many times since the latest patch and recent hotfix.

Terra, Giant Earth crashes after about 250-300 turns.
Not all crashes are related to sea-level change.
I have found some very unusual entries in files like AI_Behaviour_Trees.csv (in the Logs sub-directory). For example, some city-states stop building units, districts or improvements. The entries in the csv file have comments like: "Nuked City?"
Not likely in 1200BC!
Firaxis and Co have made a bug-ridden mess out of the greatest ever 4X game.


< >
Zobrazuje se 110 z 10 komentářů
Na stránku: 1530 50