Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Nerd Letter 14 Jun, 2020 @ 8:47pm
Loading Screen Crash
Log[pastebin.com]

I've been having this problem where the game crashes whenever it tries loading. The "Loading, please wait..." will disappear, the game will freeze for a moment, and then before the "Begin Game" button can show up I get booted back to the title screen with the message "Error starting game. Disable all mods and try again." Obviously, that's an issue since I want to use this mod. I've disabled all the other mods I had though and it still wouldn't work. After messing around for a bit with the game/world settings, I still couldn't get it to work, and now I've run out of ideas.
< >
Showing 1-15 of 20 comments
UchiMataIppon 19 Jun, 2020 @ 11:32am 
Same
SeelingCat  [developer] 20 Jun, 2020 @ 10:25am 
Can you also attach a copy of your Modding and Database logs as well? That would help me track down the issue you're experiencing.
Last edited by SeelingCat; 20 Jun, 2020 @ 10:27am
Nerd Letter 27 Jun, 2020 @ 2:47pm 
Originally posted by SeelingCat:
Can you also attach a copy of your Modding and Database logs as well? That would help me track down the issue you're experiencing.
Where would I find those logs?
dpirate1129 27 Jun, 2020 @ 3:13pm 
Originally posted by Nerd Letter:
Originally posted by SeelingCat:
Can you also attach a copy of your Modding and Database logs as well? That would help me track down the issue you're experiencing.
Where would I find those logs?
I'm having the same problem as you. They're in the logs folder. Documents - My Games - Civ VI - Logs
Nerd Letter 27 Jun, 2020 @ 5:21pm 
Originally posted by dpirate1129:
Originally posted by Nerd Letter:
Where would I find those logs?
I'm having the same problem as you. They're in the logs folder. Documents - My Games - Civ VI - Logs
Oh, I'm blind. Thanks!
Here's the database paste: https://pastebin.com/mn0K684z
But I can't seem to upload the modding log. It's too big, apparently, and I don't wanna have to pay for pro just for this. Know any alternatives to pastebin?
dpirate1129 28 Jun, 2020 @ 8:47am 
Originally posted by Nerd Letter:
Originally posted by dpirate1129:
I'm having the same problem as you. They're in the logs folder. Documents - My Games - Civ VI - Logs
Oh, I'm blind. Thanks!
Here's the database paste: https://pastebin.com/mn0K684z
But I can't seem to upload the modding log. It's too big, apparently, and I don't wanna have to pay for pro just for this. Know any alternatives to pastebin?
No, I don't know. I was actually able to solve the problem by freeing up more memory on my computer though.
Misanthrope 28 Jul, 2020 @ 10:44am 
Having the same problem, fyi. Also I can say that in my case the issue is not memory related. To clarify--the game only crashes on loading save files utilizing this map pack--I was not playing one of the maps stated to crash/cease functioning in the late game. I can load base-game maps which are in the late game without issue. I am not using any other mods which would conflict with this mod. I have tried disabling/reenabling--unsubscribing/resubscribing, reload--restart machine, none of which has had any effect. Hope you're able to resolve the snafu, its was a great mod right up until today. lol
Last edited by Misanthrope; 28 Jul, 2020 @ 11:06am
Vasco Da Llama 30 Jul, 2020 @ 11:32am 
Also get a crash during the loading screen when starting a new game with Giant Earth. Pastebin for logs:
https://pastebin.com/e9N2zFe6

Last edited by Vasco Da Llama; 30 Jul, 2020 @ 11:41am
HalveBlue 31 Jul, 2020 @ 8:22pm 
Getting a similar crash.

I think it's because the game is trying to place City States that don't exist.

I noticed that if I select no city states during a game, it loads fine.

Once I increase the number CS in a game, the chances of the game including an invalid CS in the game increases.

For example, in my two most recent crashes, I noticed that the game was trying to place Stockholm and Singapore as CS; but I don't on the DLC that introduced those CS to the game.

Unfortunately, selecting/excluding city states from the game on the setup screen did not work to resolve this issue.
gmnowels 3 Aug, 2020 @ 11:40am 
I have been trying to fix a recurring problem in Windows 10 ntdll.dll recently. Check you Windows Events errors.
Vasco Da Llama 18 Sep, 2020 @ 2:57pm 
Bumping, because I'm still having the same issues more than 6 weeks later
Last edited by Vasco Da Llama; 18 Sep, 2020 @ 2:58pm
Vasco Da Llama 16 Oct, 2020 @ 11:35am 
Originally posted by SeelingCat:
Can you also attach a copy of your Modding and Database logs as well? That would help me track down the issue you're experiencing.

Did you ever get a chance to look at the logs? It seems to be related to city state spawning since it always spits out some errors with their placement. Most notably, I can never get Mitla/Palenque into a game, even with no Civs on the New World and Babylon screws up often as well.

I managed to get a game started after about 10 attempts by deselecting specific city states using the menu, but for all I know, it could be random chance whether or not the script bugs out. Even then, it claims that there is no TSL for Mexico City, even though there are now Civs on the New World...

Most recent Lua logs:
https://pastebin.com/2hc1cT7u
Last edited by Vasco Da Llama; 16 Oct, 2020 @ 11:42am
Gedemon  [developer] 16 Oct, 2020 @ 12:54pm 
issue may be here, line 1250 of the log
Map Script: Set temporary starting plot for LOC_CIVILIZATION_PALENQUE_NAME Map Script: GetBestStartingPlotFromList : returning plot #2/16920 at fertility = 345 Map Script: - Set starting plot at 157 31 Map Script: Set temporary starting plot for LOC_CIVILIZATION_BABYLON_NAME Map Script: GetBestStartingPlotFromList : returning plot #3/16920 at fertility = 345 Map Script: - Set starting plot at 22 30 Map Script: Set temporary starting plot for LOC_CIVILIZATION_LISBON_NAME Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323 Map Script: - Set starting plot at 26 26 Map Script: Set temporary starting plot for LOC_CIVILIZATION_NAZCA_NAME Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323 Map Script: - Set starting plot at 26 26 Map Script: Set temporary starting plot for LOC_CIVILIZATION_GRANADA_NAME Map Script: GetBestStartingPlotFromList : returning plot #24/16920 at fertility = 323 Map Script: - Set starting plot at 26 26 Map Script: WARNING : Still no starting plot for #2 minor civilizations
I don't have time to look at the corresponding code in the mod, but it shouldn't give the same temporary starting plot to 3 civs, 2 won't have one and the game crashes on that now.

Seems to be the same issue in other logs, the code stop assigning a new temp plot at some point, while there are still possible alternates in the list. a (useless) check to fertility maybe ?

(giving temporary starting plots to civs that couldn't get placed is a workaround for this altered behavior of the game's engine reported here:
https://forums.civfanatics.com/threads/1-0-0-341-when-a-civilization-is-not-given-a-starting-plot-the-game-crashes-to-main-menu.648359/ )
Vasco Da Llama 16 Oct, 2020 @ 11:02pm 
Yeah I noticed that too! Same (temporary) coordinates for multiple city states. Hopefully there'll be some way to get to the bottom of this.
Gwydion62 23 Oct, 2020 @ 1:51am 
Crashing as well after October update...
< >
Showing 1-15 of 20 comments
Per page: 1530 50