Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Unhandled exception, exception access violation, memory access violation. (Giant map)
With this mod, I was expecting crashes related to performance or storage or memory, but it's a bit perculiar I'm getting the above error reports.

I once hit a dead end during a playthrough that I was able to resolve by declaring war on a civilisation that seemed to be responsible for inducing the crashes.

Now I'm in an even bigger problem since one of those crashes occurred in that playthrough, and now whenever I try to reload the file, (standard save file, quicksave and autosave) it displays one of the three errors.

I can only deduce that there's something that one of the AI civilisations does that they're not supposed to that's causing these crashes because they only occur when I click "Next Turn"
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Obi 16 Nov, 2021 @ 12:25pm 
I can second this, though I was playing on a Standard size Small Continents map, with no unusual settings, and no other mods. Here's the original comment I posted on the mod's main page, but wanted to add it here for the issue tracking team to see:

Tracking down which mod was giving me a random crash (usually around turn 150-250) was tough - I had 70 mods, and had to use the Firetuner Autoplay feature to whittle down the possibilities running games every day for a week, but finally I've figured it out, it's YNAMP! I just ran a test with ONLY this mod installed, and it threw the error (pasted below).

I'm sad, because I love this mod, but I'll have to remove it until it's working again :-( Anyway I'm on Win10 with an Intel CPU & RTX GPU & 32GB of RAM, and here's the error, I hope it helps!

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error writing address 0x41620

Call Stack
------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
Gedemon  [developer] 18 Dec, 2021 @ 7:50am 
"Unhandled Exception" errors are very common for civ6, they are related to the game, not the mod.

The only way it could be related to the mod is if it happen on creating a new game with one of the mod's maps.
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