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In the 'YnAMP_Script.lua' file,
if bCanUseCivSpecificName and Locale.Lookup(sCityNameForCiv) ~= sCityNameForCiv and not IsNameUsedByCivilization(sCityNameForCiv, CivilizationTypeName) then
Change this condition to:
if bCanUseCivSpecificName and Locale.Lookup(sCityNameForCiv) ~= sCityNameForCiv and Locale.Lookup(name) ~= name and not IsNameUsedByCivilization(sCityNameForCiv, CivilizationTypeName) then
The condition 'and Locale.Lookup(name) ~= name' will help ensure that not only is 'sCityNameForCiv' translated in the current language, but the generic city name 'name' is also available in the currently active language.