Team Fortress 2

Team Fortress 2

The S4P-TP (remastered)
8=Spicy=Painis=> (Banned) 1 Mar, 2017 @ 8:22am
STATS ?
Can deactive sentry for 15 s Undestractible Random crits
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Showing 1-15 of 52 comments
Sora 2 Mar, 2017 @ 9:21am 
5s should be better
8=Spicy=Painis=> (Banned) 2 Mar, 2017 @ 9:22am 
ok 10 s :D
should just be like tha ap-sap a reskin of the regular sapper with him saying random ♥♥♥♥
8=Spicy=Painis=> (Banned) 3 Mar, 2017 @ 9:43am 
but in tf2 is only one saper with different stats
TheTraveler37 4 Mar, 2017 @ 9:33pm 
+Deactivates nearby buildings for 5 seconds when sapper saps building.
-Takes less hits to remove sapper (1 hit with stock wrench, 2 hits with jag)

Changed my idea for stats.
Last edited by TheTraveler37; 5 Mar, 2017 @ 12:33am
Chaboof 4 Mar, 2017 @ 9:56pm 
Sapper explodes on destruction, dealing explosive damage and disabling all buidings in the blast radius for 3 seconds
-50% damage penalty
Can be removed by all forms of damage
Chaboof 4 Mar, 2017 @ 9:57pm 
Originally posted by TurboTails:
+Deactivates nearby buildings for 5 seconds when unsapped
-Takes less hits to remove sapper (1 hit with stock wrench, 2 hits with jag)
arent those teh same stats as one of Karma's wrench demos?

TheTraveler37 4 Mar, 2017 @ 11:22pm 
Originally posted by Chaboof:
Sapper explodes on destruction, dealing explosive damage and disabling all buidings in the blast radius for 3 seconds
-50% damage penalty
Can be removed by all forms of damage

Thats underpowered. I don't think it should be removed by all forms of damage because it makes the sapper underpowered and it makes the wrench and homewrecker pointless in that situation.
Chaboof 5 Mar, 2017 @ 12:17am 
Originally posted by TurboTails:
Originally posted by Chaboof:
Sapper explodes on destruction, dealing explosive damage and disabling all buidings in the blast radius for 3 seconds
-50% damage penalty
Can be removed by all forms of damage

Thats underpowered. I don't think it should be removed by all forms of damage because it makes the sapper underpowered and it makes the wrench and homewrecker pointless in that situation.
think about it for a sec tho; it's not like the enemy will clearly see that this is the sapper that can be removed by all forms of damage. most often it will be an engie or pyro that removed the sapper, bost of which are close ranged, so they'd have to deal with the explosion. meanwhile, the spy is free to escape, re-sap the disabled buildings, or kill the dumbfounded enemies. If anything, my idea is overpowered.
TheTraveler37 5 Mar, 2017 @ 12:32am 
Originally posted by Chaboof:
Originally posted by TurboTails:

Thats underpowered. I don't think it should be removed by all forms of damage because it makes the sapper underpowered and it makes the wrench and homewrecker pointless in that situation.
think about it for a sec tho; it's not like the enemy will clearly see that this is the sapper that can be removed by all forms of damage. most often it will be an engie or pyro that removed the sapper, bost of which are close ranged, so they'd have to deal with the explosion. meanwhile, the spy is free to escape, re-sap the disabled buildings, or kill the dumbfounded enemies. If anything, my idea is overpowered.

Yes you can see what kind of sapper it is even if its just a stock re-skin. If there is an engineer on your team that has a building that is getting sapped by a sapper that you can remove and you don't remove it, you are playing the game wrong. Its "Team" Fortress 2. Engineer can remove sapper from long range with pistol if the sapper was in this game. The first shot from pistol is a 100% accurate shot but even if thats untrue, you can just spam your pistol and it will remove the sapper. Since the sapper does less damage, you get more time before it destroys your building. I have played engineer before and I always run out of time running to my building and trying to unsap my buildings. If anything, this sapper makes it easier for the engineer. Pyro can remove it with any flaregun. Not only is this sapper underpowered but also completely ruins the wrench sapper removal mechanic and the homewrecker. Even if its overpowered, why would you want it overpowered? Spies are annoying enough and we want fun balanced weapons.
Last edited by TheTraveler37; 5 Mar, 2017 @ 12:37am
Chaboof 5 Mar, 2017 @ 2:01pm 
Originally posted by TurboTails:
Originally posted by Chaboof:
think about it for a sec tho; it's not like the enemy will clearly see that this is the sapper that can be removed by all forms of damage. most often it will be an engie or pyro that removed the sapper, bost of which are close ranged, so they'd have to deal with the explosion. meanwhile, the spy is free to escape, re-sap the disabled buildings, or kill the dumbfounded enemies. If anything, my idea is overpowered.

Yes you can see what kind of sapper it is even if its just a stock re-skin. If there is an engineer on your team that has a building that is getting sapped by a sapper that you can remove and you don't remove it, you are playing the game wrong. Its "Team" Fortress 2. Engineer can remove sapper from long range with pistol if the sapper was in this game. The first shot from pistol is a 100% accurate shot but even if thats untrue, you can just spam your pistol and it will remove the sapper. Since the sapper does less damage, you get more time before it destroys your building. I have played engineer before and I always run out of time running to my building and trying to unsap my buildings. If anything, this sapper makes it easier for the engineer. Pyro can remove it with any flaregun. Not only is this sapper underpowered but also completely ruins the wrench sapper removal mechanic and the homewrecker. Even if its overpowered, why would you want it overpowered? Spies are annoying enough and we want fun balanced weapons.

meh, its not like its gonna be added anway, so I wont try to argue for it.
8=Spicy=Painis=> (Banned) 6 Mar, 2017 @ 9:09am 
true
8=Spicy=Painis=> (Banned) 6 Mar, 2017 @ 9:10am 
Valve have got weapons made by community in their deep ass !
unlovable chud 1 Apr, 2017 @ 12:47am 
Stats:

-90% damage

+100% health

Sapper is outlined for all engineers for 10 seconds after being placed.
Originally posted by SN1P3M4R3 PL:
Can deactive sentry for 15 s Undestractible Random crits
S4P-TP
Hello! I am your new Sapper. Designation: S4P-TP, Mann Co. Sapper, Class C.
You might think: "Oh, how much this maginficent fella is even more different than the Ap-Sap?!"
The answer is: I can sap people!
  • If sapping a player: Stuns the target for 3 seconds, by electroshocking them.
    (All while talking non-stop)
  • No damage delivered to non-building target
  • Recharges 8 seconds per use on people (Like sapping a robot in MVM)
  • Sapper damage to Engineer Buildings decreased by 55%
  • Sapper Health decreased by 30%
________________________________________________________________________________
This sapper will do almost no damage to Engineer's buildings, and will be removed in 1-2 hits, but it will stun people, turning Spy's gameplay to a whole different angle of possibilities!
Last edited by K.V. #RemoveRandomCrits; 24 May, 2017 @ 3:58pm
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