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-Takes less hits to remove sapper (1 hit with stock wrench, 2 hits with jag)
Changed my idea for stats.
-50% damage penalty
Can be removed by all forms of damage
Thats underpowered. I don't think it should be removed by all forms of damage because it makes the sapper underpowered and it makes the wrench and homewrecker pointless in that situation.
Yes you can see what kind of sapper it is even if its just a stock re-skin. If there is an engineer on your team that has a building that is getting sapped by a sapper that you can remove and you don't remove it, you are playing the game wrong. Its "Team" Fortress 2. Engineer can remove sapper from long range with pistol if the sapper was in this game. The first shot from pistol is a 100% accurate shot but even if thats untrue, you can just spam your pistol and it will remove the sapper. Since the sapper does less damage, you get more time before it destroys your building. I have played engineer before and I always run out of time running to my building and trying to unsap my buildings. If anything, this sapper makes it easier for the engineer. Pyro can remove it with any flaregun. Not only is this sapper underpowered but also completely ruins the wrench sapper removal mechanic and the homewrecker. Even if its overpowered, why would you want it overpowered? Spies are annoying enough and we want fun balanced weapons.
meh, its not like its gonna be added anway, so I wont try to argue for it.
-90% damage
+100% health
Sapper is outlined for all engineers for 10 seconds after being placed.
You might think: "Oh, how much this maginficent fella is even more different than the Ap-Sap?!"
The answer is: I can sap people!
(All while talking non-stop)
This sapper will do almost no damage to Engineer's buildings, and will be removed in 1-2 hits, but it will stun people, turning Spy's gameplay to a whole different angle of possibilities!