Team Fortress 2

Team Fortress 2

Margay Special
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 26 Feb, 2017 @ 2:17pm
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If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Margay Special
level XX revolver
On Kill With Any Weapon or Sentry: Gain a 'Quick-draw' mini-crit, can store up to 12 'Quick-draw' charges.
+This weapon deploys 20% faster
-20% damage penalty
-30% slower firing speed
-No random critical hits
This weapon holsters 50% slower

Using spy's revolver as a base, not engineer's pistol.

point blank: 50
medium range: 35
long range: 20
mini-crit: 65
crit: 95
Last edited by Captain Kibbleknight; 8 Apr, 2017 @ 5:36pm
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Showing 1-15 of 85 comments
+100% damage bonus
-200% slower firing speed
-82% max secondary ammo
-50% clip size

Just a form of clean up on your idea
Razorkiller 27 Feb, 2017 @ 4:54am 
+15% Damage Bonus
-15% Accuracy
-10% Deploy time
-50% Clip size
-90% Max secondary ammo
+50% Damage Bonus
+100% Accuracy
-20% Deploy Time
+200% Clip Size
-80% Max Secondary Ammo

Just my suggestion :steamhappy:
Amer 27 Feb, 2017 @ 9:27am 
-50% Clip size
-60% Secondary ammo
-10% Deploy time
-20% Slower firing speed

+30% Accuracy
+30% Damage bonus
Amer 27 Feb, 2017 @ 9:28am 
it´s sad to know this won´t be added
Schnivän☆ 27 Feb, 2017 @ 10:26am 
Damage Removes Sapper
Press Alt-Fire to Quickly Fire-off all remaining Rounds but with a Accuracy penality
+25% Damage
-20% FireRate
-50% Secondary Ammo
-50% ClipSize
Last edited by Schnivän☆; 27 Feb, 2017 @ 10:26am
Fires as fast as you can pull the trigger
Damage ignores all resistances
On hit: causes 15% damage vulnerability and 15% less healing from all sources for 1.5 seconds (can stack up to 45%)
50% clip size
82% less max primary ammo
Spectral Slugger 28 Feb, 2017 @ 12:54pm 
GIVE IT TO ME PLEASE I WANT THIS SO BAD
Arrench★ 1 Mar, 2017 @ 5:06am 
+no spread
+RMB to fan the hammer
+deals the same damage as the default spy revlover

-only 6 bullets in it.
-yr're not mcreee,so stahp it
-10% reduced damage when fanning the hammer
On Kill: Regen 10 of life RMB:Shoot 6 bullet at one time (spread fast)

+50 Critical against disfarced Spies

-Sentry construction speed decreased by 30%

+requires less metal to build not to upragade

-If you shoot a friendly disfarced spy will damage him

+melee attack increased by 10%

+10% of life on wearer

-Medic healing is more slower

(hope you like it)
JoeShmo29 1 Mar, 2017 @ 3:02pm 
-Damage decreased by 60% (6 damage per shot)

-No damage fall-off

-6 bullets per clip

-Firing speed 20% less

-Can only reload once all shots are fired

-After each successful shot the gun does an additional 5 damage added to the previous shot's damage. For example: 6 (1st shot) 6+5=11 (2nd shot) 11+5=16 (3rd shot) etcetera

-Maxium damage if you hit all six shots is 111

No random crits

-When a shot misses the damage bonus goes away

-Once reloaded the damage bonus goes away

(Hopefully someone enjoys this)
The Vaugardian 3 Mar, 2017 @ 12:17pm 
+30% damages
+15% deployed faster
-50% fire rate
-No random crits
-15% ammo
-Can shoot only 1 bullets before reloading
-20 HP

How does that sound ?
fnu# 5 Mar, 2017 @ 3:18am 
[~] Concealed weapon: This item can be equipped as either primary or secondary. [+] Damage dealt with this weapon is applied to all your buildings as metal. [-] -70 metal carried. [-] No random Critical hits.
Same damage, function times and reserve ammo as the spy's revolver.

(for example, a shot dealing 30 damage additionally has the same effect as a each of your buildings getting wrenched by an engineer with 30 metal. Assuming you have a sentry and a dispenser, that's 60 free metal, instantly applied. Hot damn!)

(no, you can't equip two at once)
Last edited by fnu#; 9 Apr, 2017 @ 5:23am
mishael1 11 Mar, 2017 @ 7:09am 
Originally posted by fnu:
[~] Concealed weapon: This item can be equipped as either primary or secondary. [+] Damage dealt with this weapon is applied to all your buildings as metal. [-] -80 metal carried. [-] No random Critical hits.
Same damage, function times and reserve ammo as the spy's revolver.

(for example, a shot dealing 30 damage additionally has the same effect as a each of your buildings getting wrenched by an engineer with 30 metal. Assuming you have a sentry and a dispenser, that's 60 free metal, instantly applied. Hot damn!)

(no, you can't equip two at once)
Wouldn't that be a direct upgrade when placed in the secondary spot?

fnu# 11 Mar, 2017 @ 11:52pm 
Originally posted by mishael1:
Wouldn't that be a direct upgrade when placed in the secondary spot?
as far as comparison to stock goes, the fact that the wearer can only carry 130 metal at a time prevents it from being a *straight* upgrade.
but generally, i rather tried to balance its level of usefulness with that of the wrangler.
Last edited by fnu#; 9 Apr, 2017 @ 5:23am
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