ARK: Survival Evolved

ARK: Survival Evolved

Capitalism Player Trader [OPEN SOURCE] (Discontinued)
123 4 Mar, 2022 @ 7:27pm
Adve Player Table not working
Hey guys! SInce 344.3 My game crashes every time I try to use an advance player table. When I try to get a normal player table using the command

admincheat giveitem "Blueprint'/Game/Mods/CapitalismPlayerTrader/PlayerTable/PrimalItemStructure_PlayerTable.PrimalItemStructure_PlayerTable'" 1 0 0

nothing happens, and when I try tu use the advance table this error pops up.

Ensure condition failed: false [File:F:\build\LostIsland\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 688]
Unsupported context object of class SpawnManager_C (SuperClass(es) - Object). You must add a way to retrieve a UWorld context for this class.




VERSION: 344.4
ShooterGame.exe!UObject::CallFunction() (0x00007ff6513a610a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6513ba28f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6513a6592) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6513ba28f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6513848bc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6513b9f98) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff65199dec0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff65197e9cb) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]
ShooterGame.exe!APrimalTargetableActor::BeginPlay() (0x00007ff64fdcf543) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79]
ShooterGame.exe!APrimalStructure::BeginPlay() (0x00007ff64fc04063) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff64fce2cdb) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:321]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff65199beb4) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2628]
ShooterGame.exe!APrimalStructurePlacer::BeginState() (0x00007ff64fd2acae) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:127]
ShooterGame.exe!APrimalStructurePlacer::GotoState() (0x00007ff64fd3707f) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:100]
ShooterGame.exe!APrimalStructurePlacer::StartPlacingStructure() (0x00007ff64fd37f73) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:257]
ShooterGame.exe!APrimalStructurePlacer::StartPlacingStructure() (0x00007ff64fd37fef) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureplacer.cpp:220]
ShooterGame.exe!UPrimalItem::LocalUse() (0x00007ff64fb342cc) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:3789]
ShooterGame.exe!UUI_Inventory::UseItem() (0x00007ff650680db0) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\ui_inventory.cpp:2134]
ShooterGame.exe!UUI_Inventory::OnKeyDown_Implementation() (0x00007ff650665fd4) + 18 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\ui_inventory.cpp:1006]
ShooterGame.exe!UUserWidget::execOnKeyDown() (0x00007ff65191ab29) + 425 bytes [f:\build\lostisland\engine\source\runtime\umg\public\blueprint\userwidget.h:96]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6513848bc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6513b9f98) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UUserWidget::OnKeyDown() (0x00007ff6518c35a8) + 44 bytes [f:\build\lostisland\projects\shootergame\intermediate\build\win64\shootergame\inc\umg\umg.generated.cpp:789]
ShooterGame.exe!SObjectWidget::OnKeyDown() (0x00007ff6518983ac) + 428 bytes [f:\build\lostisland\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:136]
ShooterGame.exe!FSlateApplication::ProcessKeyDownEvent() (0x00007ff6514c4588) + 22 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3228]
ShooterGame.exe!FSlateApplication::OnKeyDown() (0x00007ff6514b5963) + 14 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3159]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff65133a85e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsapplication.cpp:1246]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff651329ca9) + 74 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff65133b933) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff651327f1c) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]
USER32.dll!UnknownFunction (0x00007ffb36795c1d) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffb36795612) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff65133bd56) + 41 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:826]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff64f3654e1) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2630]
ShooterGame.exe!GuardedMain() (0x00007ff64f36036c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff64f3603ba) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff64f365ebc) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff652b6b38d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb34e77c24) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb36acd721) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb36acd721) + 0 bytes [UnknownFile:0]



Thanks in advance guys!!! <3