Garry's Mod

Garry's Mod

Facility (WIP) FULL NPC SUPPORT
Gman  [developer] 27 Feb, 2017 @ 1:44pm
Suggestions, Post them here!
,-,
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Showing 1-15 of 17 comments
Sinexander 28 Feb, 2017 @ 7:17pm 
Add a room with toxic waste, like, a really big room full of pipes and barrels.
Gman  [developer] 1 Mar, 2017 @ 8:31am 
Originally posted by Samson Leandro:
Add a room with toxic waste, like, a really big room full of pipes and barrels.
Started working on it
Gman  [developer] 1 Mar, 2017 @ 9:30pm 
Toxic waste area has ben added.
Lowerfloor in the server room has ben added.
Dopey 4 Mar, 2017 @ 3:45pm 
Great work! A laser room where a custom sound plays, like an electric hum when you get dangerously close to one. Maybe even a camera surveillance room. And maybe adding a moving spotlight in one area would be cool
Gman  [developer] 5 Mar, 2017 @ 2:37am 
Originally posted by Pepsee:
Great work! A laser room where a custom sound plays, like an electric hum when you get dangerously close to one. Maybe even a camera surveillance room. And maybe adding a moving spotlight in one area would be cool
I added a sec room yesterday but diddnt upload it yet, get ready for an update.
Gman  [developer] 5 Mar, 2017 @ 5:15am 
Update has ben uploaded.
-Security room has ben added
-Pauseroom has ben added

comming soon:
-Power generator with lasers
Dopey 5 Mar, 2017 @ 5:40am 
Sweet!
Dopey 5 Mar, 2017 @ 5:45am 
You might also try adding a hangar for vehicles (APC's, tanks maybe even a large cargo plane): https://youtu.be/Cexp-VwFI7M?t=15m48s like here, or at 1:45 you can see the layout of such a room. You can actually get inspired by the level in the video and make your own adaptation! Thanks for considering, this is my favorite map so far
Dopey 5 Mar, 2017 @ 6:33am 
Also, diversify the ambiences, it'd be nice to have this in the upstairs hallways section https://www.youtube.com/watch?v=kqveB4TbGg4
-the Hang 'Em High ambience in the large room with all the metal platforms and cargo containers: https://www.youtube.com/watch?v=X9_rZaKvgmE
-and lastly the Derelict ambience for the corridors on the ground floor: https://www.youtube.com/watch?v=TcKTIsUtHZU
Last edited by Dopey; 5 Mar, 2017 @ 6:35am
Gman  [developer] 5 Apr, 2017 @ 7:32am 
Well, that took a while but it's there.
I've added the generator room and optimized the map.
Sorry Dopey no lasers that are humming, just normal lasers :(
Dopey 5 Apr, 2017 @ 7:32am 
It's okay, I'm glad to see that this great map wasn't abandoned, I thought you gave up on it
Gman  [developer] 5 Apr, 2017 @ 7:50am 
Dont worry, i was just busy the last weeks.
and i updated it again to fix the ambience sounds.
I think it would be cool to add a more sterile and clean environment. ;_;
Cheezbrgr 21 Dec, 2018 @ 9:00pm 
Full light control? (Being able to turn off a certain sector's lights completely, even flashing and non-lamp lights like the reactor core)
Gman  [developer] 22 Dec, 2018 @ 5:42am 
Originally posted by Christmas Midori:
Full light control? (Being able to turn off a certain sector's lights completely, even flashing and non-lamp lights like the reactor core)
A good idear, but i avoided it becouse hammer need to calculate its lightmap for every possible combination, wich would'nt be as big of a problem if the hammer compiler was gpu accelerated.
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