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"You may come across a companion who wields one, but you will need to search for the bag of Bullets which he had haplessly lost in his journey (see bottom of page). If a proficient arquebusier was to advance through the ranks of knighthood, he will be presented with the opportunity to establish a supply chain for procuring these new weapons for their order, in the same fashion as one would procure Mettenheim Arbalests; what is more, if you have seized the Snake Cult stronghold, Quartermaster Kailin will also sell the gun and the bullets to you directly, with a very limited stock that periodically replenishes."
Again, not exactly what you want but at least it avoids the whole having to add more rifles to units since its already somewhat available.
Besides, i want a rifle unique to myself or just guns in general, guns that are not found on any other unit. I also don't want to remove the Arquebus from Barcaly troops.
So -51.000000 is an ID that calls for a trigger function to happen. That ID is followed by a number which represent how many parameters/arguments the trigger function will have, in this instance, there will be 4.
Next is another ID for a function call (a function within a function xD), 600 -> play a sound function, and like with the trigger function, is followed by a number that says how many parameters/arguments this function will have, which is 1 and then the actual parameter which is the ID of the sound and that is: 1152921504606847614. This one is still a mystery to me as i don't know how or where do you get this ID.
Next is number 720 with 2 arguments, 720 is a function that moves a "pointer" on the X axis from position to destination, i don't know why position is 1 and destination 0.
Next is 721 with 2 arguments, does the same thing as 720 but it moves on the Y axis. Again i don't know what position is 1 and destination 101.
Last is 1969 with 3 arguments and is a function that tells the game to draw on screen a particle effect in a high-priority and fast manner. The long number "1008806316530991135: is the ID of the smoke, again i don't know how it gets generated, 1 is position and 15 is something that was called strength in the Python File.
Anyway, that about raps up my findings, hopefully i can later find out the missing details or someone can shine some light on the matte for mer.
Thanks!
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,27),(position_move_y, pos1,36),(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]]
And here is how the trigger looks like in the generated txt file:
-51.000000 4 600 1 1152921504606847102 720 2 1 27 721 2 1 36 1969 3 1008806316530991133 1 15
Once again, i have no idea how "snd_pistol_shot" translates to 1152921504606847102 or likewise, "psys_pistol_smoke" to 1008806316530991133.