Team Fortress 2

Team Fortress 2

The Hornet's Nest
STATS (My own idea)
I don't want in just numbers write the stats but i thinks something like this would be good:

less damage (50-70 damage for hit)
smaller explosion radius (same as direct hit)
less knockback
bigger magazine - can hold 7 rockets at once
faster firing speed
slower reload speed

i wanted the stats to be more similiar in some way to bees -you shoot faster and rockets are faster but you deal less damage
tell me what you think

EDIT: deleted this - fatser projectiles (way faster than direct hit)
Last edited by Mieczyslaw Rakowski; 10 Mar, 2017 @ 6:42am
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Showing 1-15 of 23 comments
Thaumatized 8 Mar, 2017 @ 4:47am 
way too hard to airblast, not really enough negative sides ( or not powerful enough negatives) so it would just destroy pyros who have played under 100 hours as a pyro, and his meaning as a airblasting pyro. so, no. as a pyromain, just no.
Originally posted by SandwichWarrior:
way too hard to airblast, not really enough negative sides ( or not powerful enough negatives) so it would just destroy pyros who have played under 100 hours as a pyro, and his meaning as a airblasting pyro. so, no. as a pyromain, just no.
now?
Thaumatized 10 Mar, 2017 @ 5:13am 
Originally posted by Falcon #TF2Center:
Originally posted by SandwichWarrior:
way too hard to airblast, not really enough negative sides ( or not powerful enough negatives) so it would just destroy pyros who have played under 100 hours as a pyro, and his meaning as a airblasting pyro. so, no. as a pyromain, just no.
now?
yes. 7 rockets at once? no way. whit beggarzm you could just airblast one and dodge the others, but 7? no. just no.
Originally posted by SandwichWarrior:
Originally posted by Falcon #TF2Center:
now?
yes. 7 rockets at once? no way. whit beggarzm you could just airblast one and dodge the others, but 7? no. just no.
oh wrote it wrong i wanted to write - bigger magazine - can hold 7 rockets at once
Thaumatized 10 Mar, 2017 @ 8:43am 
idk dude, these might work, they would need to be tried in game. now these might work, maybe, jsut maybe
Originally posted by Falcon #TF2Center:
Originally posted by SandwichWarrior:
yes. 7 rockets at once? no way. whit beggarzm you could just airblast one and dodge the others, but 7? no. just no.
oh wrote it wrong i wanted to write - bigger magazine - can hold 7 rockets at once
Oh, so you meant 7 rockets in a clip?
Last edited by cheeseburgerdestroyer113; 10 Mar, 2017 @ 2:07pm
Thaumatized 10 Mar, 2017 @ 11:31pm 
Originally posted by Nose hair fetish guy:
Originally posted by Falcon #TF2Center:
oh wrote it wrong i wanted to write - bigger magazine - can hold 7 rockets at once
Oh, so you meant 7 rockets in a clip?
yes he did. he also has fixed it to the original post by now.
Txxic 19 Mar, 2017 @ 9:29am 
my idea is
+100% clip size
-30% primary ammo on wearer
-50% smaller blast radius
slower reload speed
shoots 3 rockets at once
less damage (30 per rocket and 50 on Crit)
Originally posted by Tasha:
my idea is
+100% clip size
-30% primary ammo on wearer
-50% smaller blast radius
slower reload speed
shoots 3 rockets at once
less damage (30 per rocket and 50 on Crit)
i would add something like in beggars bazooka so the rockets wouldn't go fully straight
Thaumatized 19 Mar, 2017 @ 10:17am 
Originally posted by Falcon #TF2Center:
Originally posted by Tasha:
my idea is
+100% clip size
-30% primary ammo on wearer
-50% smaller blast radius
slower reload speed
shoots 3 rockets at once
less damage (30 per rocket and 50 on Crit)
i would add something like in beggars bazooka so the rockets wouldn't go fully straight
actually, if the rocets would go straight, it would be reasonable for pyro to airblast, as you could just airblast them all (if they would go truly at the same time)
Last edited by Thaumatized; 19 Mar, 2017 @ 10:17am
Umik 19 Mar, 2017 @ 4:12pm 
Charges with damage, the higher your charge, the larger the magazine.
(starts at 1 shot, goes up to 7)
charge is depleted completely when shot

can still be used (alebeit with a mag size of 1) when not charged.

Empties entire clip in one shot.

rockets fire in a spread.

The idea is that it'd be a sort of area denial weapon that has to be charged but can be unleashed to devastating effect.

If it were too OP, it could be nerfed so that the damage/shot decreases as mag size increases.
Peridot 11 Apr, 2017 @ 8:40am 
each shot fires 7 mini rockets in a regular cone
each minirocket has the following stats:
-80% damage (so a damage buff at close range where they are all hitting, damage nerf at long range since they all split up)
+25% projectile speed
-70% explosion radius
This would essentially turn it into a weapon great at close ranges since it would have a technical +40% damage buff at close ranges, but make it a terrible weapon to spam at long ranges.
Umik 11 Apr, 2017 @ 2:05pm 
Originally posted by Golden_Labs > trade.tf:
each shot fires 7 mini rockets in a regular cone
each minirocket has the following stats:
-80% damage (so a damage buff at close range where they are all hitting, damage nerf at long range since they all split up)
+25% projectile speed
-70% explosion radius
This would essentially turn it into a weapon great at close ranges since it would have a technical +40% damage buff at close ranges, but make it a terrible weapon to spam at long ranges.

Remids me a lot of the 10X beggars bazooka, I like it.
Peridot 11 Apr, 2017 @ 2:33pm 
Originally posted by Umik:
Originally posted by Golden_Labs > trade.tf:
each shot fires 7 mini rockets in a regular cone
each minirocket has the following stats:
-80% damage (so a damage buff at close range where they are all hitting, damage nerf at long range since they all split up)
+25% projectile speed
-70% explosion radius
This would essentially turn it into a weapon great at close ranges since it would have a technical +40% damage buff at close ranges, but make it a terrible weapon to spam at long ranges.

Remids me a lot of the 10X beggars bazooka, I like it.
thanks
Cringineer 11 Apr, 2017 @ 4:03pm 
coppy cat






(jk)


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