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+100% clip size
-30% primary ammo on wearer
-50% smaller blast radius
slower reload speed
shoots 3 rockets at once
less damage (30 per rocket and 50 on Crit)
(starts at 1 shot, goes up to 7)
charge is depleted completely when shot
can still be used (alebeit with a mag size of 1) when not charged.
Empties entire clip in one shot.
rockets fire in a spread.
The idea is that it'd be a sort of area denial weapon that has to be charged but can be unleashed to devastating effect.
If it were too OP, it could be nerfed so that the damage/shot decreases as mag size increases.
each minirocket has the following stats:
-80% damage (so a damage buff at close range where they are all hitting, damage nerf at long range since they all split up)
+25% projectile speed
-70% explosion radius
This would essentially turn it into a weapon great at close ranges since it would have a technical +40% damage buff at close ranges, but make it a terrible weapon to spam at long ranges.
Remids me a lot of the 10X beggars bazooka, I like it.
(jk)