XCOM 2
CX UA 571-C Automated Sentry Gun (Vanilla version)
 This topic has been pinned, so it's probably important
ObelixDk  [developer] 5 Mar, 2017 @ 7:41am
Bugs
Please post any bugs in here
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Showing 1-10 of 10 comments
Coyote (Banned) 6 Mar, 2017 @ 2:12pm 
I found a small visual bug when deploying the sentry guns when they are switched off from one time use.. They do the deploy animation twice.
Its a very easy fix.. Ill just guide you through it when ur back online obels :P
ObelixDk  [developer] 6 Mar, 2017 @ 8:45pm 
Fixed and will be added to next update :)
ObelixDk  [developer] 3 May, 2017 @ 9:21am 
@everyone sorry for the spam before.. fireborn and I was testing something :) all is good in the good :)
Dęąth Viper 3 May, 2017 @ 10:11pm 
The third skill just says "missing help text" Its an over watch eye with no details. Also no placement tile where to put the actual gun it just pops up where ever it wants in the area
Dęąth Viper 3 May, 2017 @ 10:46pm 
my dumb ass I see its a melee range drop. The help text is still ♥♥♥♥♥♥ up though
пubbiп 26 Jun, 2017 @ 1:13pm 
I deployed my sentry from one of my grenadiers, and it had 0 ammo in it and did not fire at the enemies
ObelixDk  [developer] 26 Jun, 2017 @ 6:55pm 
you sure it did not get hit my a disable from a sectoid?
пubbiп 29 Jun, 2017 @ 1:03pm 
Maybe it did but it worked in the last mission I used it in so it should be good now :)
Bourgeoisie Bowman 30 Aug, 2017 @ 11:06pm 
Log: Log file open, 08/31/17 02:03:05
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 8917
Init: Epic Internal: 0
Init: Compiled (64-bit): Aug 18 2017 22:12:28
Init: Changelist: 1100000
Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -allowconsole -log -autodebug -LANGUAGE=INT
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
Init: FxsChangelist: 302202
Init: SeekfreeLoading: 1
Init: Platform: PCConsole
Init: TitleId: 268500
[0000.13] Init: Computer: BOWMAN-2
[0000.13] Init: User: Bowma
[0000.13] Init: CPU Page size=4096, Processors=12
[0000.13] Init: High frequency timer resolution =3.320307 MHz
[0000.13] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=21.2GB Virtual=131072.0GB
[0000.19] Log: STEAMWORKS initialized 1
[0000.19] Log: Initializing Steamworks
[0000.19] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
[0000.19] Init: Object subsystem initialized
[0000.19] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
[0000.19] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
[0000.19] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
[0000.19] DevConfig: Loading value for CutdownPaths from [Core.System]
[0000.19] DevConfig: Loading value for LocalizationPaths from [Core.System]
[0000.19] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
[0000.19] DevConfig: Loading value for Extensions from [Core.System]
[0000.19] DevConfig: Loading value for Suppress from [Core.System]
[0000.19] DevConfig: Loading value for FRScriptPaths from [Core.System]
[0000.19] DevConfig: Loading value for ScriptPaths from [Core.System]
[0000.19] DevConfig: Loading value for Paths from [Core.System]
[0000.19] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
[0000.19] DevConfig: Loading value for CacheExt from [Core.System]
[0000.19] DevConfig: Loading value for CachePath from [Core.System]
[0000.19] DevConfig: Loading value for SavePath from [Core.System]
[0000.19] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
[0000.19] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
[0000.19] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
[0000.19] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
[0000.19] DevConfig: Loading value for StaleCacheDays from [Core.System]
[0000.19] Log: Overriding lang INT w/ command-line option of INT
[0000.76] Log: Caching packages from path ..\..\XComGame\CookedPC: 4836 packages
[0000.77] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0000.77] Log: resX=1920, resY=1080
[0001.44] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1080
[0001.44] Log: Adapter has 7873MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory
[0001.49] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.49] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory
[0001.50] Log: Shader platform (RHI): PC-D3D-SM4
[0001.51] Log: PhysX GPU Support: DISABLED
[0001.51] Log: FaceFX 2015.2 (2152) initialized.
[0001.57] Log: Video Settings
[0001.57] Log: Mode: Fullscreen
[0001.58] Log: Resolution: 1920 x 1080
[0001.58] Log: VSync: False
[0001.58] Log: Graphics Settings
[0001.58] Log: Anti-Aliasing: FXAA
[0001.58] Log: AO: SSAO
[0001.58] Log: Decals: High
[0001.58] Log: LD Draw Distance: High
[0001.58] Log: Shadows: All
[0001.58] Log: Shadow Quality: Maximum
[0001.58] Log: Texture Detail: Max
[0001.58] Log: Texture Filtering: Aniso 16x
[0001.58] Log: High Res Translucency: 1
[0001.58] Log: Depth of Field: 1
[0001.58] Log: Bloom: 1
[0001.58] Log: Dirty Lens: 1
[0001.58] Log: Subsurface Scattering: 1
[0001.58] Log: Screenspace Reflections: 1
[0001.70] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
[0001.70] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
[0003.11] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
[0003.11] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
[0004.37] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
[0004.38] Log: 207849 objects as part of root set at end of initial load.
[0004.38] Log: 0 out of 0 bytes used by permanent object pool.
[0004.39] Log: Enum Cache created: 132708 bytes
[0004.39] Log: Initializing Engine...
[0004.39] Warning: Warning, Not a Portcullis build
[0004.39] Warning: Warning, Using TBB Allocator
[0004.39] Log: Redscreens disabled
[0004.68] Log: Logged in as 'SHRN Bowmaster'
[0004.69] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
[0004.69] Log: IS INSTALLED : Anarchy's Children, YES
[0004.69] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
[0004.69] Log: IS INSTALLED : Alien Hunters, YES
[0004.70] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
[0004.70] Log: IS INSTALLED : Shen's Last Gift, YES
[0004.70] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
[0004.70] Log: Removing : XCom_DLC_Day0
[0004.70] Log: IS INSTALLED : Resistance Warrior Pack, NO
[0004.80] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\877495949 ...
[0004.80] Log: IS INSTALLED : , YES
[0005.25] Log: Crash Detected: Dumping C:\Users\Bowma\OneDrive\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-BOWMAN-2-CL302202-2017.08.31-02.03.10-Crash\XCom-BOWMAN-2-CL302202-2017.08.31-02.03.10_Minidump.dmp
[0005.25] Log: Crash: GettingNameData
[0005.25] Log: Suspending Threads
[0005.26] Log: Writing Minidmp
[0005.44] Log: Crash: Saving Names Array
[0005.44] Log: Crash: Saving Names Array Data
[0005.44] Log: Dumping name table: (1959976)
[0005.44] Log: Dumping name table: 0xf5e04000 (1959976)
[0005.44] Log: Crash: Saving Names Array Blocks
[0005.44] Log: Crash: Saving Objects Array
[0005.44] Log: Crash: Saving Objects Array Data
[0005.44] Log: Crash: Saving Objects
[0005.86] Log: Waking Threads
[0009.16] Log: Crash: appSendCrashTelemetry
[0009.16] Log: CRASH: Copying Log
[0009.17] Exit: Exiting.
[0009.30] Log: Log file closed, 08/31/17 02:03:14


Mod is now incompatible with WOTC.

This is the log generated for attempting to launch with WOTC and the turret mod active. No other mods were listed to load at this time.

I cut out the other workshop file routes to save characters.
ObelixDk  [developer] 30 Aug, 2017 @ 11:08pm 
We are aware that the sentry gun is currently incompatible with WotC, but we have A LOT of mods that needs to be updated so give us some time to get up to speed please :)
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