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ENT.Bleeds = true -- Does the SNPC bleed? (Blood decal, particle, etc.)
ENT.BloodColor = "Red" -- The blood type, this will determine what it should use (decal, particle, etc.)
ENT.HasBloodParticle = true -- Does it spawn a particle when damaged?
ENT.HasBloodDecal = true -- Does it spawn a decal when damaged?
ENT.HasBloodPool = false -- Does it have a blood pool?
I also suggest you make skrillex use the Half-Life 2 Vortigaunt beam effect when he fires his lazer, similar to how Half-Life Renaissance made the Half-Life 1 Vortigaunt use his Half-Life 2 effects (You should also do that for the nazi from the first Crack-Life if you add him) and make Big Smoke's gun use the 9mm Pistol effect for his weapon because right now it looks like it shoots invisible bullets and make his weapon use the Glock sound effect from Half Life 1.