Portal 2

Portal 2

Post Mortem 01 - Underground
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DR3y  [developer] 8 Mar, 2017 @ 3:52pm
Version 2 Changelog
Post Mortem 01 - Version 2

Released March 8th, 2017.

*Added portalgun start animation.
*Improved lighting and portal bumping.
*Optimizations to increase performance and reduce file size.
*The metal doors now open and close twice as fast for a more dramatic effect.
*Removed some brushes located in places the player couldn't see anyways.
*Fixed an exploit that allowed players to backtrack to the first area of the map by shooting a portal over the emancipation grid. (Thanks Night Melon @TWP discord server)
*Fixed player being able to access the small office in the first area by placing a portal through the glass gap. (Thanks Night Melon @TWP discord server)
*Fixed the paint tubes displacements sometimes representing two different gel types.
*Fixed player being able to paint the lower offices.
*Updated the secret area.
Last edited by DR3y; 8 Mar, 2017 @ 3:59pm
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Showing 1-2 of 2 comments
snowhog 8 Mar, 2017 @ 4:27pm 
Not sure, but I "think" something with your update to this chamber has resulted in "no portal gun". I played this about 45 minutes ago, and I had a portal gun. Playing it again now, and no portal gun. Same thing when my brother-in-law tries to play this chamber.
DR3y  [developer] 8 Mar, 2017 @ 4:28pm 
Originally posted by snowhog:
Not sure, but I "think" something with your update to this chamber has resulted in "no portal gun". I played this about 45 minutes ago, and I had a portal gun. Playing it again now, and no portal gun. Same thing when my brother-in-law tries to play this chamber.

Yes, I just realised that. I'll be making the map private while I work on a fix. Thanks.
EDIT: I released a hotfix and everything should be working as intended now.
Last edited by DR3y; 8 Mar, 2017 @ 4:56pm
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Showing 1-2 of 2 comments
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