ARK: Survival Evolved

ARK: Survival Evolved

ARK: Eternal | Deprecated (this means we dont update nor support it anymore)
 This topic has been pinned, so it's probably important
Banana Joe 2 Jul, 2017 @ 4:20am
Adjusting Damage and Resistance / Spawnweight
Hello ARK: Eternal Survivors!

Since many people are not experienced with editing config files on their server, I offer you my scriptings for the ARK: Eternal mod.

HOWEVER! Before you edit your server files, I STRONGLY recommend checking http://ark.gamepedia.com/Server_Configuration before. Its the best explained Wiki to ARK: Survival Evolved and contains everything you need to know about server configuration. Just search up for the Damage and Resistance or Spawnweight lines.

Lets start with the Damage and Resistance config:

https://pastebin.com/0vdqXq22

In this list is every creature from the ARK: Eternal mod. To change both the damage out- and input, you have to edit two lines for both wild creatures and tamed creatures. In summary its 4 lines for one creature.

To make this easier, I changed the values for these lines to the following:

WildDamage - Damage multiplier for wild creatures
WildResistance - Resistance multiplier for wild creatures
TamedDamage - Damage multiplier for tamed creatures
TamedResistance - Resistance multiplier for tamed creatures

So to add it to your server quickly and easily, copy paste the whole list into a word- or textdocument and use the search & replace function (for Windows 10 its CRTL-H). Now search up for the entries above and change them to your desired number. Standard is 1.0 for everything.

*Example*

So lets say you replace WildDamage with 2.0, this will cause wild creatures to do double their normal damage. If you change TamedResistance to 0.2 it causes your tamed creatures to take 5 times the normal damage.

If you want to not change anything between ARK: Eternal creatures, but balance them more to other mods, make sure to use the same value for every entry. When wild ARK: Eternal creatures do only 0.1 of their damage, but the resistance of ARK: Eternal creatures is also 0.1, they will take their normal damage between them. To other mods creatures they will however to reduced damage and take more damage.

Personally Im using ARK: Eternal with Extinction Core with a multiplier of 0.2 for everything. Everything between 0.1 and 0.2 is fine I would say. Try this to your desire.

Now we switch to the Spawnweight config:

https://pastebin.com/hAwGv5Z7

The spawnweight entries consists of three parts, the SpawnWeightMultiplier, the OverrideSpawnLimitPercentage and the SpawnLimitPercentage. The same like above, I replaced the values with the shortcuts for easier editing.

SWM - SpawnWeightMultiplier, will define how high the change is for the creatures to spawn
OSLP - OverrideSpawnLimitPercentage, if set to true, puts in a limit of how often the creature can be active, false will not limit the spawns
SLP - SpawnLimitPercentage is the editable limit in percentage.

Its nearly the same with the damage and resistance configs. Search for the SWM and SLP entries and replace them to your desired numbers. SLP will only work if the OSLP is set to true!

Personally Im using both a SWM and SLP of 0.2, this causes the ARK: Eternal creatures to not flood the map and make them a bit rarer. Make sure to make a dino wipe when testing this out between server restarts!

Copy from Wiki:

"The following options can only be set in the [/script/shootergame.shootergamemode] section of Game.ini, located in the same folder as GameUserSettings.ini (see above for the location for each platform). Specifying them on the command line will have no effect."

I will try and keep this updated as long as possible, so ask my anything you want.

Greetings Banane Joe
Last edited by Banana Joe; 11 Jan, 2019 @ 8:54am
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Showing 1-15 of 67 comments
Cruciare2750 2 Jul, 2017 @ 9:19am 
You Sir are ... AWESOME - Ty for this info - been hunting it down :)
Leutian Kane  [developer] 2 Jul, 2017 @ 4:14pm 
pinned for easy reference thank you banana joe
BearSkillz 4 Jul, 2017 @ 6:39pm 
thank you Banana Joe
Last edited by BearSkillz; 4 Jul, 2017 @ 6:39pm
SpareRib 9 Jul, 2017 @ 12:50am 
Can anyone help me find the specific Wyverns in this beautiful list?

https://pastebin.com/kvxtkrdD

Are these zombie poison/lightning.. etc etc?
Cuz my server crashes on SE map with these amounts.

https://steamuserimages-a.akamaihd.net/ugc/845964734640351079/103C15466B88B6B7119FB4CAEC247FA7BE9364AC/

https://steamuserimages-a.akamaihd.net/ugc/845964734640303221/45F4B0A3E887C6E377E2485F9A3E174EFB6F0FB1/
Last edited by SpareRib; 9 Jul, 2017 @ 12:59am
Banana Joe 9 Jul, 2017 @ 1:49am 
First off: What dino count do you use?

Second: Do you use Eternal as primary mod? If no, these arent Eternal Wyverns. Then it would be the regular spawned by Ragnarok or Tabula Rasa if you use that too.

If you use Eternal as primary mod, it would be these

Lightning Wyvern
cheat spawndino "Blueprint'/Game/Mods/AE/Dinos/Vanilla/Dino/wyvern_Character_BP_Lightning_AE.Wyvern_Character_BP_Lightning_AE'" 1 1 1 1

Poison Wyvern
cheat spawndino "Blueprint'/Game/Mods/AE/Dinos/Vanilla/Dino/wyvern_Character_BP_Poison_AE.Wyvern_Character_BP_Poison_AE'" 1 1 1 1

Fire Wyvern
cheat spawndino "Blueprint'/Game/Mods/AE/Dinos/Vanilla/Dino/wyvern_Character_BP_Fire_AE.Wyvern_Character_BP_Fire_AE'" 1 1 1 1

They arent in the list because they are vanilla creautres. There arent dino tags at the moment, so you cant actually adjust the spawnweight. I dont know if they actually spawn without the dino tags :O.
Last edited by Banana Joe; 9 Jul, 2017 @ 1:50am
Banana Joe 9 Jul, 2017 @ 2:01am 
Originally posted by Banana Joe:
Second: Do you use Eternal as primary mod? If no, these arent Eternal Wyverns. Then it would be the regular spawned by Ragnarok or Tabula Rasa if you use that too.

Nevermind Ragnarok, looked like it because of the picture lol. When it is Scorched Earth, it should be the vanilla wyverns.

Wyvern_Character_BP_Lightning_C
Wyvern_Character_BP_Poison_C
Wyvern_Character_BP_Fire_C

These would be the ones you need to adjust damage & resistance. I cant find the dinotags for the spawnweight though ...

By searching through the core files or ARK, it should be

WyvernLightning
WyvernPoison
WyvernFire
SpareRib 9 Jul, 2017 @ 2:07am 
Originally posted by Banana Joe:
Originally posted by Banana Joe:
Second: Do you use Eternal as primary mod? If no, these arent Eternal Wyverns. Then it would be the regular spawned by Ragnarok or Tabula Rasa if you use that too.

Nevermind Ragnarok, looked like it because of the picture lol. When it is Scorched Earth, it should be the vanilla wyverns.

Wyvern_Character_BP_Lightning_C
Wyvern_Character_BP_Poison_C
Wyvern_Character_BP_Fire_C

These would be the ones you need to adjust damage & resistance. I cant find the dinotags for the spawnweight though ...

By searching through the core files or ARK, it should be

WyvernLightning
WyvernPoison
WyvernFire

Thanks so much!

Im using vanilla dinocount, i lowered the spawnweight to 0.00001 , still spawning Wyverns but it seems to work! (lets wait it out a bit xD )
Last edited by SpareRib; 9 Jul, 2017 @ 2:08am
Banana Joe 10 Jul, 2017 @ 8:34am 
Hmmm saw a post earlier about in which file these settings belong. Forgot that in the post, have added it! Sorry!
SpareRib 10 Jul, 2017 @ 9:55am 
Im glad you helped me out mate! No problem at all :)
Leutian Kane  [developer] 10 Jul, 2017 @ 12:56pm 
Originally posted by Banana Joe:
First off: What dino count do you use?

Second: Do you use Eternal as primary mod? If no, these arent Eternal Wyverns. Then it would be the regular spawned by Ragnarok or Tabula Rasa if you use that too.

If you use Eternal as primary mod, it would be these

Lightning Wyvern
cheat spawndino "Blueprint'/Game/Mods/AE/Dinos/Vanilla/Dino/wyvern_Character_BP_Lightning_AE.Wyvern_Character_BP_Lightning_AE'" 1 1 1 1

Poison Wyvern
cheat spawndino "Blueprint'/Game/Mods/AE/Dinos/Vanilla/Dino/wyvern_Character_BP_Poison_AE.Wyvern_Character_BP_Poison_AE'" 1 1 1 1

Fire Wyvern
cheat spawndino "Blueprint'/Game/Mods/AE/Dinos/Vanilla/Dino/wyvern_Character_BP_Fire_AE.Wyvern_Character_BP_Fire_AE'" 1 1 1 1

They arent in the list because they are vanilla creautres. There arent dino tags at the moment, so you cant actually adjust the spawnweight. I dont know if they actually spawn without the dino tags :O.
they use the same dino tags as their vanilla counterparts, Wyvern for every one of them.
Banana Joe 28 Jul, 2017 @ 8:10am 
Updated with the new Alpha & Prime Griffin, Prime Ptera, Prime Thyla and Eternal Anky!

Still waiting for the Yutyrannus :3.
Leutian Kane  [developer] 28 Jul, 2017 @ 12:38pm 
soon
justadam 10 Aug, 2017 @ 12:06pm 
I know this is an long shot but would anyone have a pastebin of there game.ini that has everything set to 0.1 like BananaJoe explained for EC dinos? :)
Banana Joe 11 Aug, 2017 @ 11:27am 
Just do it as I posted^^ It takes like 3 min ;D

Copy the whole pastebin in any text document and use the search & replace option (default one of Windows 10 text document is CTRL-H for example).

Then search for WildDamage, replace WildDamage with 0.1 ... then WildResistance, then TamedDamage and at last TamedResistance.

Done.
Banana Joe 19 Aug, 2017 @ 1:38am 
Hmmm cant find the new creatures in the mod files (Infernal & Prime Spino/Direwolf and Infernal Griffin).

Prime_Direwolf_Character_BP
Prime_Spino_Character_BP

Infernal_Griffin_Character_BP
Infernal_Direwolf_Character_BP
Infernal_Spino_Character_BP

Would it be like that?
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