Team Fortress 2

Team Fortress 2

Necrotic Nailgun
If it should have stats
pros
40 ammo (whtever the percentage too lazy)
no damage fall off
cons
75% damage
the longer you fire the slower the fire rate
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Showing 1-15 of 177 comments
Trace 7 Mar, 2017 @ 6:13pm 
how about vanilla stats? and it just be a reskin
fool we need weapons
how about instead of 75% damage reduction but if you continue to hit the same target it increases damage, if enemy is killed the damage transfers to next enemy, death removes damage buff
Last edited by Susie, Mafia affiliated; 7 Mar, 2017 @ 6:21pm
DeadeyeDrifter 7 Mar, 2017 @ 6:48pm 
Originally posted by Low Health Hero:
how about instead of 75% damage reduction but if you continue to hit the same target it increases damage, if enemy is killed the damage transfers to next enemy, death removes damage buff


God no. Do you realize how broken a good Scout would be? I say let it simply be a reskin.
Hertog van Damme 7 Mar, 2017 @ 6:57pm 
a reskin for what?
it shouldn't hold 20 nails
and nails are projectiles
C.C ViBritannia 7 Mar, 2017 @ 7:04pm 
it should really have similar stats to the medic syringe gun, since they're both rapid firing projectile weapons. Maybe an alteration on ammo/damage/projectile fall rate, but mostly similar imo
Hertog van Damme 7 Mar, 2017 @ 7:27pm 
Originally posted by Tomori Nao:
it should really have similar stats to the medic syringe gun, since they're both rapid firing projectile weapons. Maybe an alteration on ammo/damage/projectile fall rate, but mostly similar imo
perfect
nice ping 7 Mar, 2017 @ 7:28pm 
Why just didn't add TFC-like nailgun stats?
+60% ammo clip (20)
+150% total ammo (90)
+50% damage to buildings (max - 33)
-75% damage to players (max - 2-3)
-25% slower reload speed (1.5 sec)
-75% slower fire rate (only three shots per second)

OP? If you get MAX DAMAGE (33), you can destroy sentry only for 10 sec. But if you get default damage (near 23), and, this is pistol, so, spread, you will took 25-30 sec for lvl 3 sentry.
Merty 7 Mar, 2017 @ 7:38pm 
i think something simple like added damage, slower firing speed would be good. a reskin pistol would be just as good
Hertog van Damme 7 Mar, 2017 @ 7:51pm 
Originally posted by Player:
Why just didn't add TFC-like nailgun stats?
+60% ammo clip (20)
+150% total ammo (90)
+50% damage to buildings (max - 33)
-75% damage to players (max - 2-3)
-25% slower reload speed (1.5 sec)
-75% slower fire rate (only three shots per second)

OP? If you get MAX DAMAGE (33), you can destroy sentry only for 10 sec. But if you get default damage (near 23), and, this is pistol, so, spread, you will took 25-30 sec for lvl 3 sentry.
I do like that idea
Yukimare 7 Mar, 2017 @ 9:28pm 
Originally posted by Player:
Why just didn't add TFC-like nailgun stats?
+60% ammo clip (20)
+150% total ammo (90)
+50% damage to buildings (max - 33)
-75% damage to players (max - 2-3)
-25% slower reload speed (1.5 sec)
-75% slower fire rate (only three shots per second)

OP? If you get MAX DAMAGE (33), you can destroy sentry only for 10 sec. But if you get default damage (near 23), and, this is pistol, so, spread, you will took 25-30 sec for lvl 3 sentry.

25-30 seconds for a lv 3 SG? Heads up, that is inaccurate.

I tested this with a stopwatch and the Sentry room on TF_walkway with the scout and a default handgun, spawning a lv 3 SG and standing just out of sentry gun range, no god mode to allow me to point blank it. It takes only about 4.5 seconds to destory a lv 3 sentry gun with the stock handgun. So not sure where 25-30 seconds is coming from. Unless you are going off of gameplay while a rival engie is repairing it. In which case you should either be focusing on the engie first to stop him from doing that, or be relying on your team to take out a supported SG nest.

This if of course assuming the pistol was assumed for the latter expection for 25-30 seconds for a SG, going off of how the sentence was structured.

To be honest, from a gameplay persepective, a excessively slow fire rate and low damage to players would be a massive turn off, and while you could in theory destory sentry guns in less then 2 seconds at point blank range with those stats, there will be VERY few cases where you are going to get that close without getting ventalated. So in essence, this is far too situational, and in such a way it's not that good.

Also to point out, some of those damage numbers are off, due to the fact that they at the very least fail to account for damage rampup, which occurs when you start blasting point blank at anything. The base damage for the handgun is 15 damage, which if calculated alone results in the 2-3 damage vs players if taken at 75% damage reduction. But add damage rampup (22 for the handgun) and it should be 5.5 damage per shot on players. That however still does not justify such poor stats.

What I'd go for personally would be...

+100% ammo clip (24 rounds per clip)
+100% ammo capacity (72 rounds)
+30% Damage increase (base 19.5 damage, ramp up max 28.6, 10.4 minimum)
-Projectiles affected by gravity and have a arc (Thus limiting range to about the syringe gun's)
-50% reload speed

Those stats should turn the nailgun into more of a close range tool if logic is anything to go by. It will outdo the pistol massively if faced off at close range, but at longer ranges, pistols could just snipe the nailgun user without risk of injury.

Alternatively, it could be made into a primary alternative and balanced like so. After all, the nailgun was meant to be a scout primary weapon in the early phases of TF2 development.
Last edited by Yukimare; 7 Mar, 2017 @ 10:27pm
Soup 8 Mar, 2017 @ 6:48am 
stats:
10%+ faster fire rate
10%+more damage
5- health
koishicat 8 Mar, 2017 @ 9:43am 
Pros:
20 Ammo
20% faster fire rate

Cons:
10% less damage done
5% more damage taken by wearer
Last edited by koishicat; 8 Mar, 2017 @ 9:43am
Xaviruso 8 Mar, 2017 @ 10:43am 
i would go for:

20 bullets per clip

-30% damage

hold a total of 200 ammo both scout and engineer

shoots as fast as syringe gun

for scout causes a -5% speed

for engineer causes a -20 hp but can fix buildings just like the rescue range but 80% less eficient

if you repair your sentry or somebody else's sentry it will shoot 20% slower (for aboiding griefing players, it will only do that -20% shooting speed if sentry's health is not full)

Memes Fellow 8 Mar, 2017 @ 10:44am 
I'm fine with it being just a Reskin of the syringe gun. Maybe increase reserve ammo to 200 if it turns out to be underpowered on scout.
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