Team Fortress 2

Team Fortress 2

Necrotic Nailgun
Oni 7 Mar, 2017 @ 10:43pm
Pistol Replacer or SMG?
^^^^
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Showing 1-13 of 13 comments
scattergun.

because old TF2.
Oni 8 Mar, 2017 @ 5:06am 
Originally posted by Trueblox:
scattergun.

because old TF2.
Not possible if the Engineer should also use it.
Last edited by Oni; 8 Mar, 2017 @ 2:38pm
It has to be pistol then.
Vycter 8 Mar, 2017 @ 11:24am 
The nailgun was scouts primary in the tf2 beta. It would make sense for it to be a pistol. I think just for scout
should it have stats or just a reskin
i think it should hve stats
Bleeding effect definetely
POOJ_ 8 Mar, 2017 @ 3:11pm 
Originally posted by Vycter:
The nailgun was scouts primary in the tf2 beta. It would make sense for it to be a pistol. I think just for scout
Actually (I may be wrong), it is TFC
Cos 8 Mar, 2017 @ 4:00pm 
Originally posted by Trollmo:
Bleeding effect definetely
A reliable, ranged bleeding effect? The only other ranged bleeding effects in the game; the Wrap Assassin and the Flying Guillotine; have fairly decent cooldowns to prevent them from being broken.
The old TF scout still had the shotgun with his nailgun, and a few other classes wielded this as a secondary too. I think it should be used as secondary for Scout, Engie and Sniper.
Cringineer 16 Mar, 2017 @ 8:45am 
well uh lets see... valve wanted scout to have a smg for a primary in the beta so then the nail gun might be a secondary so not exactly for sniper
Cringineer 16 Mar, 2017 @ 8:46am 
Originally posted by POOJ_:
Originally posted by Vycter:
The nailgun was scouts primary in the tf2 beta. It would make sense for it to be a pistol. I think just for scout
Actually (I may be wrong), it is TFC
TFC and TF2 Beta both had nailguns
Cringineer 16 Mar, 2017 @ 8:47am 
Originally posted by Vycter:
The nailgun was scouts primary in the tf2 beta. It would make sense for it to be a pistol. I think just for scout
valve wanted scout to have an smg for a primary if you do some research it would tell you so its not a primary its a secondary
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