Team Fortress 2

Team Fortress 2

The Painsaw
 This topic has been pinned, so it's probably important
Square  [developer] 12 Mar, 2017 @ 3:49am
Stats Discussion
Please keep all your stat ideas in here.

Is it a Primary?

Is it a Melee?

Does it cause Bleed Damage?

Discuss.
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Showing 1-15 of 140 comments
should this have stats
post what you think the stats should be or should it just be a reskin
DJShy 8 Mar, 2017 @ 1:39pm 
Consitering how I refuse to use skin weapons in TF2 and I REALLY wanna use a chainsaw, I'd say go with stats.

That being said, I don't know anything about stats outside of what the game says, so...
Seva Cyprus 8 Mar, 2017 @ 1:45pm 
Two things,

1st. You should make a animation where it will be pushed foward then swung from the air.

2nd. My stat ideas:
+10% Damage

Bleeds enemy for ten seconds on hit.

If you miss, you will bleed for seven seconds.

Cannot be pulled out under water.

-5% Speed when equiped.
I agree with stats, so I'm suggesting:

On hit: builds rage meter

rage grants temporrary crits or mini-crits

+35% firing speed

+15% damage bonus

-45% movement speed

self mark for death after rage for 2 seconds
Originally posted by DerpySnerperDog:
I agree with stats, so I'm suggesting:

On hit: builds rage meter

rage grants temporrary crits or mini-crits

+35% firing speed

+15% damage bonus

-45% movement speed

self mark for death after rage for 2 seconds [/quote
P.S: and maybe a bleeding effect too
Adora 8 Mar, 2017 @ 1:55pm 
Primary Fire -
Continuous damage in close proximity. About 30-50 damage per second

Alt Fire -
Swings chainsaw, causes bleeding for 10 seconds
Miss on Alt Fire inflicts self bleeding for 10 seconds
Marked for death after alt fire for 3 seconds

-25% movement speed while active
-15% damage
DJShy 8 Mar, 2017 @ 1:55pm 
Originally posted by Reactinary Ideology:
Two things,

1st. You should make a animation where it will be pushed foward then swung from the air.

2nd. My stat ideas:
+10% Damage

Bleeds enemy for ten seconds on hit.

If you miss, you will bleed for seven seconds.

Cannot be pulled out under water.

-5% Speed when equiped.

I'd say up the speed debuff to -10% or -15%, and I'd say that's pretty gud.
DJShy 8 Mar, 2017 @ 1:57pm 
Originally posted by Nordek:
Primary Fire -
Continuous damage in close proximity. About 30-50 damage per second

Alt Fire -
Swings chainsaw, causes bleeding for 10 seconds
Miss on Alt Fire inflicts self bleeding for 10 seconds
Marked for death after alt fire for 3 seconds

-25% movement speed while active
-15% damage

No wait, I changed my mind. This plus the other guy combined sounds good to me! :3
OctoBlitz 8 Mar, 2017 @ 2:03pm 
Originally posted by Nordek:
Primary Fire -
Continuous damage in close proximity. About 30-50 damage per second

I don't think thats a good idea considering Symmetra in Overwatch is a thing... Imagine a pyro just right behind you for a short while, especially in mannpower where a good enough player will latch onto you WHILE damaging you 30-50 damage a second ON TOP of the bleeding from the hookshot...
Adora 8 Mar, 2017 @ 2:44pm 
Originally posted by Octoblitz:
Originally posted by Nordek:
Primary Fire -
Continuous damage in close proximity. About 30-50 damage per second

I don't think thats a good idea considering Symmetra in Overwatch is a thing... Imagine a pyro just right behind you for a short while, especially in mannpower where a good enough player will latch onto you WHILE damaging you 30-50 damage a second ON TOP of the bleeding from the hookshot...

If the damage is reduced, then it becomes obselete. All melee weapons do large damage. This one, in my opinion, shouldnt be an exception.
in my opinion i think it should cause bleed -70 damage underwater has rage where speed and attack and damage is reduced and after 5 seconds of death mark
GucciDoggo 8 Mar, 2017 @ 4:09pm 
I think a damage bonus, slower firing speed and damage vulnerability would be good stats.
zer0thr3e 8 Mar, 2017 @ 6:15pm 
stats : no cool down uses ammo for fuel, 50% you hit your self 70% to break down in 30 ammo
DJShy 8 Mar, 2017 @ 7:10pm 
Originally posted by That One Gentlespy:
stats : no cool down uses ammo for fuel, 50% you hit your self 70% to break down in 30 ammo

That sounds a little too unbalanced negetivly to me.
Viktor 8 Mar, 2017 @ 7:18pm 


Originally posted by That One Gentlespy:
idiotic response
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