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+25% bullet resistance
+15% speed on wearer
lol.... imagine your stats, with the bootlegger, and 6+ heads with the eyelander..... i think we might finally have someone who's faster than scout
http://smite.gamepedia.com/Tyr
+10% Def contra balas
+25 Pontos de vida
+15% Dano com arma branca
Charge - Para de usar a mão esquerda para segurar a arma e usa para se def, reduz 50% de dano de balas e armas brancas e reduz 20% o dano de explosivos, mas reduz a velocidade de movimento em 15%. Dura 10s.
+10% blast resisitence
+ Able to do a punch attack that slows and marks enemies for death
- Unable to Charge
So, with this being a smaller shield, how about a smaller charge?
+Charge bar is divided into thirds, vaccinator style
+ charging only consumes one third of bar
+ small upward boost on charging
-80% charge duration
- no impact damage or crits from charging
The old shields give a big long movement boost, but what if you could replace it with a more agile segmented charge? Demoknights hopping around corners with well timed inputs, and making unpredictable movement easy. However, giving up that big forward charge is its own downside, as it leaves them unable to close the gap. Therefore, this shield would be more suited to close range ambushes using one or two charges, and using the second or third to keep up the chase. A whole new way to demoknight. So, what do you think?
+ M2 to do charge a short distance (0.5 second charge) and bash an enemy, dealing 125% of your equiped melee weapon, also knocking them back (airblast distance)
+ 30% melee resistance
- movement speed bonus is lost after charging until shield is recharged
- can not grant critical swings during charge.
But that's just my opinion.
like melee
Pros:
+you can punch: deal 25 damage, large knockback for victim (and mark for death (only for you) with bleed on 1 seconds).
And you can knock down.. and reflect (but reflect's hitbox much smaller ( size like hitbox on scout's taunt with automizer) then for knock down) projectiles and catch the arrow (when she on air) and send it back to the sender (or somebody) on the next hit. But don't catch arrow on fire, you know the consequences yourself
+15% faster movement speed
Cons:
-1.5 seconds needs for recharge
-Don't give crits, mini crits and charge toward on enemy